Added support for local multiplayer
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@@ -246,7 +246,7 @@ X_RESULT ContentManager::DeleteContent(const XCONTENT_AGGREGATE_DATA& data) {
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std::filesystem::path ContentManager::ResolveGameUserContentPath() {
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auto title_id = fmt::format("{:08X}", kernel_state_->title_id());
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auto user_name = xe::to_path(kernel_state_->user_profile()->name());
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auto user_name = xe::to_path(kernel_state_->user_profile(0)->name());
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// Per-game per-profile data location:
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// content_root/title_id/profile/user_name
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