Microcode disassembler skeleton.
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@@ -34,7 +34,7 @@ public:
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XE_GPU_SHADER_TYPE type,
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uint32_t address,
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uint32_t start,
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uint32_t size_dwords);
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uint32_t length);
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virtual void DrawIndexed(
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XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count);
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