[D3D12] DXT1 decompression shader
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@@ -34,6 +34,7 @@ namespace d3d12 {
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_load_ctx1_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_load_depth_float_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_load_depth_unorm_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_load_dxt1_rgba8_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_load_dxt3a_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_tile_32bpp_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_tile_64bpp_cs.h"
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@@ -180,6 +181,7 @@ const TextureCache::LoadModeInfo TextureCache::load_mode_info_[] = {
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{texture_load_32bpb_cs, sizeof(texture_load_32bpb_cs)},
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{texture_load_64bpb_cs, sizeof(texture_load_64bpb_cs)},
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{texture_load_128bpb_cs, sizeof(texture_load_128bpb_cs)},
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{texture_load_dxt1_rgba8_cs, sizeof(texture_load_dxt1_rgba8_cs)},
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{texture_load_dxt3a_cs, sizeof(texture_load_dxt3a_cs)},
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{texture_load_ctx1_cs, sizeof(texture_load_ctx1_cs)},
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{texture_load_depth_unorm_cs, sizeof(texture_load_depth_unorm_cs)},
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