[D3D12] Rectangle list geometry shader and viewport fixes
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@@ -26,6 +26,9 @@ namespace xe {
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namespace gpu {
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namespace d3d12 {
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// Generated with `xb buildhlsl`.
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#include "xenia/gpu/d3d12/shaders/bin/primitive_rectangle_list_gs.h"
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PipelineCache::PipelineCache(D3D12CommandProcessor* command_processor,
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RegisterFile* register_file)
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: command_processor_(command_processor), register_file_(register_file) {
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@@ -254,6 +257,13 @@ PipelineCache::UpdateStatus PipelineCache::UpdateShaderStages(
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primitive_type == PrimitiveType::kLineLoop ||
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primitive_type == PrimitiveType::k2DLineStrip;
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dirty |= regs.primitive_topology_is_line != primitive_topology_is_line;
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if (primitive_type == PrimitiveType::kRectangleList) {
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dirty |= regs.geometry_shader_primitive_type != primitive_type;
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regs.geometry_shader_primitive_type = primitive_type;
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} else {
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dirty |= regs.geometry_shader_primitive_type != PrimitiveType::kNone;
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regs.geometry_shader_primitive_type = PrimitiveType::kNone;
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}
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XXH64_update(&hash_state_, ®s, sizeof(regs));
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if (!dirty) {
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return UpdateStatus::kCompatible;
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@@ -294,9 +304,16 @@ PipelineCache::UpdateStatus PipelineCache::UpdateShaderStages(
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update_desc_.PS.pShaderBytecode = nullptr;
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update_desc_.PS.BytecodeLength = 0;
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}
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// TODO(Triang3l): Geometry shaders.
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update_desc_.GS.pShaderBytecode = nullptr;
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update_desc_.GS.BytecodeLength = 0;
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switch (primitive_type) {
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case PrimitiveType::kRectangleList:
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update_desc_.GS.pShaderBytecode = primitive_rectangle_list_gs;
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update_desc_.GS.BytecodeLength = sizeof(primitive_rectangle_list_gs);
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break;
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default:
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// TODO(Triang3l): More geometry shaders for various primitive types.
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update_desc_.GS.pShaderBytecode = nullptr;
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update_desc_.GS.BytecodeLength = 0;
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}
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update_desc_.PrimitiveTopologyType =
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primitive_topology_is_line ? D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE
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: D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
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