[D3D12] Rectangle list geometry shader and viewport fixes
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@@ -113,6 +113,8 @@ class PipelineCache {
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D3D12Shader* pixel_shader;
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uint32_t sq_program_cntl;
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bool primitive_topology_is_line;
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// Primitive type if it needs a geometry shader, or kNone.
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PrimitiveType geometry_shader_primitive_type;
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UpdateShaderStagesRegisters() { Reset(); }
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void Reset() { std::memset(this, 0, sizeof(*this)); }
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