Vulkan Circular Buffer
This commit is contained in:
258
src/xenia/ui/vulkan/circular_buffer.cc
Normal file
258
src/xenia/ui/vulkan/circular_buffer.cc
Normal file
@@ -0,0 +1,258 @@
|
||||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2015 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "xenia/base/assert.h"
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/base/math.h"
|
||||
|
||||
#include "xenia/ui/vulkan/circular_buffer.h"
|
||||
|
||||
namespace xe {
|
||||
namespace ui {
|
||||
namespace vulkan {
|
||||
|
||||
CircularBuffer::CircularBuffer(VulkanDevice* device) : device_(device) {}
|
||||
CircularBuffer::~CircularBuffer() { Shutdown(); }
|
||||
|
||||
bool CircularBuffer::Initialize(VkDeviceSize capacity, VkBufferUsageFlags usage,
|
||||
VkDeviceSize alignment) {
|
||||
VkResult status = VK_SUCCESS;
|
||||
capacity = xe::round_up(capacity, alignment);
|
||||
|
||||
// Create our internal buffer.
|
||||
VkBufferCreateInfo buffer_info;
|
||||
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
buffer_info.pNext = nullptr;
|
||||
buffer_info.flags = 0;
|
||||
buffer_info.size = capacity;
|
||||
buffer_info.usage = usage;
|
||||
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
buffer_info.queueFamilyIndexCount = 0;
|
||||
buffer_info.pQueueFamilyIndices = nullptr;
|
||||
status = vkCreateBuffer(*device_, &buffer_info, nullptr, &gpu_buffer_);
|
||||
CheckResult(status, "vkCreateBuffer");
|
||||
if (status != VK_SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
|
||||
VkMemoryRequirements reqs;
|
||||
vkGetBufferMemoryRequirements(*device_, gpu_buffer_, &reqs);
|
||||
|
||||
// Allocate memory from the device to back the buffer.
|
||||
assert_true(reqs.size == capacity);
|
||||
reqs.alignment = std::max(alignment, reqs.alignment);
|
||||
gpu_memory_ = device_->AllocateMemory(reqs);
|
||||
if (!gpu_memory_) {
|
||||
XELOGE("CircularBuffer::Initialize - Failed to allocate memory!");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
alignment_ = reqs.alignment;
|
||||
capacity_ = reqs.size;
|
||||
gpu_base_ = 0;
|
||||
|
||||
// Bind the buffer to its backing memory.
|
||||
status = vkBindBufferMemory(*device_, gpu_buffer_, gpu_memory_, gpu_base_);
|
||||
CheckResult(status, "vkBindBufferMemory");
|
||||
if (status != VK_SUCCESS) {
|
||||
XELOGE("CircularBuffer::Initialize - Failed to bind memory!");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Map the memory so we can access it.
|
||||
status = vkMapMemory(*device_, gpu_memory_, gpu_base_, capacity_, 0,
|
||||
reinterpret_cast<void**>(&host_base_));
|
||||
CheckResult(status, "vkMapMemory");
|
||||
if (status != VK_SUCCESS) {
|
||||
XELOGE("CircularBuffer::Initialize - Failed to map memory!");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CircularBuffer::Shutdown() {
|
||||
Clear();
|
||||
if (host_base_) {
|
||||
vkUnmapMemory(*device_, gpu_memory_);
|
||||
host_base_ = nullptr;
|
||||
}
|
||||
if (gpu_buffer_) {
|
||||
vkDestroyBuffer(*device_, gpu_buffer_, nullptr);
|
||||
gpu_buffer_ = nullptr;
|
||||
}
|
||||
if (gpu_memory_) {
|
||||
vkFreeMemory(*device_, gpu_memory_, nullptr);
|
||||
gpu_memory_ = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool CircularBuffer::CanAcquire(VkDeviceSize length) {
|
||||
// Make sure the length is aligned.
|
||||
length = xe::round_up(length, alignment_);
|
||||
if (allocations_.empty()) {
|
||||
// Read head has caught up to write head (entire buffer available for write)
|
||||
assert(read_head_ == write_head_);
|
||||
return capacity_ > length;
|
||||
} else if (write_head_ < read_head_) {
|
||||
// Write head wrapped around and is behind read head.
|
||||
// | write |---- read ----|
|
||||
return (read_head_ - write_head_) > length;
|
||||
} else {
|
||||
// Read head behind write head.
|
||||
// 1. Check if there's enough room from write -> capacity
|
||||
// | |---- read ----| write |
|
||||
if ((capacity_ - write_head_) > length) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// 2. Check if there's enough room from 0 -> read
|
||||
// | write |---- read ----| |
|
||||
if ((read_head_) > length) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
CircularBuffer::Allocation* CircularBuffer::Acquire(
|
||||
VkDeviceSize length, std::shared_ptr<Fence> fence) {
|
||||
if (!CanAcquire(length)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
VkDeviceSize aligned_length = xe::round_up(length, alignment_);
|
||||
if (allocations_.empty()) {
|
||||
// Entire buffer available.
|
||||
assert(read_head_ == write_head_);
|
||||
assert(capacity_ > aligned_length);
|
||||
|
||||
read_head_ = 0;
|
||||
write_head_ = length;
|
||||
|
||||
auto alloc = new Allocation();
|
||||
alloc->host_ptr = host_base_ + 0;
|
||||
alloc->gpu_memory = gpu_memory_;
|
||||
alloc->offset = gpu_base_ + 0;
|
||||
alloc->length = length;
|
||||
alloc->aligned_length = aligned_length;
|
||||
alloc->fence = fence;
|
||||
allocations_.push_back(alloc);
|
||||
return alloc;
|
||||
} else if (write_head_ < read_head_) {
|
||||
// Write head behind read head.
|
||||
assert_true(read_head_ - write_head_ >= aligned_length);
|
||||
|
||||
auto alloc = new Allocation();
|
||||
alloc->host_ptr = host_base_ + write_head_;
|
||||
alloc->gpu_memory = gpu_memory_;
|
||||
alloc->offset = gpu_base_ + write_head_;
|
||||
alloc->length = length;
|
||||
alloc->aligned_length = aligned_length;
|
||||
alloc->fence = fence;
|
||||
write_head_ += aligned_length;
|
||||
allocations_.push_back(alloc);
|
||||
|
||||
return alloc;
|
||||
} else {
|
||||
// Write head after read head
|
||||
if (capacity_ - write_head_ >= aligned_length) {
|
||||
// Free space from write -> capacity
|
||||
auto alloc = new Allocation();
|
||||
alloc->host_ptr = host_base_ + write_head_;
|
||||
alloc->gpu_memory = gpu_memory_;
|
||||
alloc->offset = gpu_base_ + write_head_;
|
||||
alloc->length = length;
|
||||
alloc->aligned_length = aligned_length;
|
||||
alloc->fence = fence;
|
||||
write_head_ += aligned_length;
|
||||
allocations_.push_back(alloc);
|
||||
|
||||
return alloc;
|
||||
} else if ((read_head_ - 0) > aligned_length) {
|
||||
// Free space from begin -> read
|
||||
auto alloc = new Allocation();
|
||||
alloc->host_ptr = host_base_ + write_head_;
|
||||
alloc->gpu_memory = gpu_memory_;
|
||||
alloc->offset = gpu_base_ + 0;
|
||||
alloc->length = length;
|
||||
alloc->aligned_length = aligned_length;
|
||||
alloc->fence = fence;
|
||||
write_head_ = aligned_length;
|
||||
allocations_.push_back(alloc);
|
||||
|
||||
return alloc;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CircularBuffer::Discard(Allocation* allocation) {
|
||||
// TODO: Revert write_head_ (only if this is the last alloc though)
|
||||
// Or maybe just disallow discards.
|
||||
for (auto it = allocations_.begin(); it != allocations_.end(); ++it) {
|
||||
if (*it == allocation) {
|
||||
allocations_.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
delete allocation;
|
||||
}
|
||||
|
||||
void CircularBuffer::Flush(Allocation* allocation) {
|
||||
VkMappedMemoryRange range;
|
||||
range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
||||
range.pNext = nullptr;
|
||||
range.memory = gpu_memory_;
|
||||
range.offset = gpu_base_ + allocation->offset;
|
||||
range.size = allocation->length;
|
||||
vkFlushMappedMemoryRanges(*device_, 1, &range);
|
||||
}
|
||||
|
||||
void CircularBuffer::Clear() {
|
||||
for (auto it = allocations_.begin(); it != allocations_.end();) {
|
||||
delete *it;
|
||||
it = allocations_.erase(it);
|
||||
}
|
||||
|
||||
write_head_ = read_head_ = 0;
|
||||
}
|
||||
|
||||
void CircularBuffer::Scavenge() {
|
||||
for (auto it = allocations_.begin(); it != allocations_.end();) {
|
||||
if ((*it)->fence->status() != VK_SUCCESS) {
|
||||
// Don't bother freeing following allocations to ensure proper ordering.
|
||||
break;
|
||||
}
|
||||
|
||||
read_head_ = (read_head_ + (*it)->aligned_length) % capacity_;
|
||||
delete *it;
|
||||
it = allocations_.erase(it);
|
||||
}
|
||||
|
||||
if (allocations_.empty()) {
|
||||
// Reset R/W heads.
|
||||
read_head_ = write_head_ = 0;
|
||||
} else {
|
||||
// FIXME: Haven't verified this works correctly when actually rotating :P
|
||||
assert_always();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace vulkan
|
||||
} // namespace ui
|
||||
} // namespace xe
|
||||
Reference in New Issue
Block a user