[D3D12] Various refactoring mostly on the immediate drawer side, cache immdraw scissor, force stretch alpha to 1
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@@ -603,7 +603,7 @@ class RenderTargetCache {
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// For traces only.
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ID3D12Resource* edram_snapshot_download_buffer_ = nullptr;
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std::unique_ptr<ui::d3d12::D3D12UploadBufferPool>
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edram_snapshot_restore_pool_ = nullptr;
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edram_snapshot_restore_pool_;
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};
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} // namespace d3d12
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