[D3D12] Various refactoring mostly on the immediate drawer side, cache immdraw scissor, force stretch alpha to 1
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@@ -99,7 +99,7 @@ class D3D12Context : public GraphicsContext {
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// kSwapCommandAllocatorCount.
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ID3D12GraphicsCommandList* swap_command_list_ = nullptr;
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std::unique_ptr<D3D12ImmediateDrawer> immediate_drawer_ = nullptr;
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std::unique_ptr<D3D12ImmediateDrawer> immediate_drawer_;
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};
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} // namespace d3d12
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