[Vulkan] Gather shader stages that VS can be translated into
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@@ -50,7 +50,8 @@ class VulkanPipelineCache {
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VulkanPipelineCache(VulkanCommandProcessor& command_processor,
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const RegisterFile& register_file,
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VulkanRenderTargetCache& render_target_cache);
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VulkanRenderTargetCache& render_target_cache,
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VkShaderStageFlags guest_shader_vertex_stages);
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~VulkanPipelineCache();
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bool Initialize();
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@@ -270,6 +271,7 @@ class VulkanPipelineCache {
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VulkanCommandProcessor& command_processor_;
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const RegisterFile& register_file_;
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VulkanRenderTargetCache& render_target_cache_;
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VkShaderStageFlags guest_shader_vertex_stages_;
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// Temporary storage for AnalyzeUcode calls on the processor thread.
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StringBuffer ucode_disasm_buffer_;
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