[Vulkan] Gather shader stages that VS can be translated into
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@@ -30,7 +30,8 @@ class VulkanCommandProcessor;
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class VulkanSharedMemory : public SharedMemory {
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public:
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VulkanSharedMemory(VulkanCommandProcessor& command_processor, Memory& memory,
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TraceWriter& trace_writer);
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TraceWriter& trace_writer,
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VkPipelineStageFlags guest_shader_pipeline_stages);
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~VulkanSharedMemory() override;
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bool Initialize();
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@@ -70,6 +71,7 @@ class VulkanSharedMemory : public SharedMemory {
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VulkanCommandProcessor& command_processor_;
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TraceWriter& trace_writer_;
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VkPipelineStageFlags guest_shader_pipeline_stages_;
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VkBuffer buffer_ = VK_NULL_HANDLE;
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uint32_t buffer_memory_type_;
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