[D3D12] Display whether ROV is actually used in the title

This commit is contained in:
Triang3l
2018-10-17 17:53:37 +03:00
parent f5a90faeab
commit 1860bc6a59
5 changed files with 33 additions and 35 deletions

View File

@@ -52,6 +52,11 @@ class D3D12CommandProcessor : public CommandProcessor {
ID3D12GraphicsCommandList* GetCurrentCommandList() const;
ID3D12GraphicsCommandList1* GetCurrentCommandList1() const;
// Should a rasterizer-ordered UAV of the EDRAM buffer with format conversion
// and blending performed in pixel shaders be used instead of host render
// targets.
bool IsROVUsedForEDRAM() const;
// Gets the current color write mask, taking the pixel shader's write mask
// into account. If a shader doesn't write to a render target, it shouldn't be
// written to and it shouldn't be even bound - otherwise, in Halo 3, one