[D3D12] Display whether ROV is actually used in the title
This commit is contained in:
@@ -52,6 +52,11 @@ class D3D12CommandProcessor : public CommandProcessor {
|
||||
ID3D12GraphicsCommandList* GetCurrentCommandList() const;
|
||||
ID3D12GraphicsCommandList1* GetCurrentCommandList1() const;
|
||||
|
||||
// Should a rasterizer-ordered UAV of the EDRAM buffer with format conversion
|
||||
// and blending performed in pixel shaders be used instead of host render
|
||||
// targets.
|
||||
bool IsROVUsedForEDRAM() const;
|
||||
|
||||
// Gets the current color write mask, taking the pixel shader's write mask
|
||||
// into account. If a shader doesn't write to a render target, it shouldn't be
|
||||
// written to and it shouldn't be even bound - otherwise, in Halo 3, one
|
||||
|
||||
Reference in New Issue
Block a user