[D3D12] Display whether ROV is actually used in the title

This commit is contained in:
Triang3l
2018-10-17 17:53:37 +03:00
parent f5a90faeab
commit 1860bc6a59
5 changed files with 33 additions and 35 deletions

View File

@@ -240,11 +240,6 @@ class RenderTargetCache {
void Shutdown();
void ClearCache();
// Should a rasterizer-ordered UAV of the EDRAM buffer with format conversion
// and blending performed in pixel shaders be used instead of host render
// targets.
bool IsROVUsedForEDRAM() const;
void BeginFrame();
// Called in the beginning of a draw call - may bind pipelines.
bool UpdateRenderTargets(const D3D12Shader* pixel_shader);