[D3D12] Display whether ROV is actually used in the title
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@@ -240,11 +240,6 @@ class RenderTargetCache {
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void Shutdown();
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void ClearCache();
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// Should a rasterizer-ordered UAV of the EDRAM buffer with format conversion
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// and blending performed in pixel shaders be used instead of host render
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// targets.
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bool IsROVUsedForEDRAM() const;
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void BeginFrame();
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// Called in the beginning of a draw call - may bind pipelines.
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bool UpdateRenderTargets(const D3D12Shader* pixel_shader);
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