Removing XESAFERELEASE.
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@@ -369,7 +369,7 @@ bool D3D11ProfilerDisplay::SetupFont() {
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texture_view_desc.Texture2D.MostDetailedMip = 0;
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hr = device->CreateShaderResourceView(
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font_texture, &texture_view_desc, &font_texture_view_);
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XESAFERELEASE(font_texture);
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SafeRelease(font_texture);
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if (FAILED(hr)) {
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XELOGE("Unable to create profiler font texture view");
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return false;
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@@ -403,15 +403,15 @@ bool D3D11ProfilerDisplay::SetupFont() {
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}
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D3D11ProfilerDisplay::~D3D11ProfilerDisplay() {
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XESAFERELEASE(blend_state_);
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XESAFERELEASE(depth_stencil_state_);
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XESAFERELEASE(vertex_shader_);
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XESAFERELEASE(pixel_shader_);
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XESAFERELEASE(shader_constants_);
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XESAFERELEASE(shader_layout_);
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XESAFERELEASE(font_texture_view_);
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XESAFERELEASE(font_sampler_state_);
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XESAFERELEASE(vertex_buffer_);
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SafeRelease(blend_state_);
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SafeRelease(depth_stencil_state_);
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SafeRelease(vertex_shader_);
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SafeRelease(pixel_shader_);
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SafeRelease(shader_constants_);
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SafeRelease(shader_layout_);
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SafeRelease(font_texture_view_);
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SafeRelease(font_sampler_state_);
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SafeRelease(vertex_buffer_);
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}
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uint32_t D3D11ProfilerDisplay::width() const {
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