[UI] UploadBufferPool common code
This commit is contained in:
@@ -438,9 +438,10 @@ uint64_t D3D12CommandProcessor::RequestViewBindfulDescriptors(
|
||||
uint64_t current_heap_index = view_bindful_heap_pool_->Request(
|
||||
frame_current_, previous_heap_index, count_for_partial_update,
|
||||
count_for_full_update, descriptor_index);
|
||||
if (current_heap_index == ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid) {
|
||||
if (current_heap_index ==
|
||||
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid) {
|
||||
// There was an error.
|
||||
return ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid;
|
||||
return ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid;
|
||||
}
|
||||
ID3D12DescriptorHeap* heap = view_bindful_heap_pool_->GetLastRequestHeap();
|
||||
if (view_bindful_heap_current_ != heap) {
|
||||
@@ -511,9 +512,9 @@ bool D3D12CommandProcessor::RequestOneUseSingleViewDescriptors(
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle_start;
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle_start;
|
||||
if (RequestViewBindfulDescriptors(
|
||||
ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid, count, count,
|
||||
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid, count, count,
|
||||
cpu_handle_start, gpu_handle_start) ==
|
||||
ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid) {
|
||||
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid) {
|
||||
return false;
|
||||
}
|
||||
for (uint32_t i = 0; i < count; ++i) {
|
||||
@@ -609,9 +610,10 @@ uint64_t D3D12CommandProcessor::RequestSamplerBindfulDescriptors(
|
||||
uint64_t current_heap_index = sampler_bindful_heap_pool_->Request(
|
||||
frame_current_, previous_heap_index, count_for_partial_update,
|
||||
count_for_full_update, descriptor_index);
|
||||
if (current_heap_index == ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid) {
|
||||
if (current_heap_index ==
|
||||
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid) {
|
||||
// There was an error.
|
||||
return ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid;
|
||||
return ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid;
|
||||
}
|
||||
ID3D12DescriptorHeap* heap = sampler_bindful_heap_pool_->GetLastRequestHeap();
|
||||
if (sampler_bindful_heap_current_ != heap) {
|
||||
@@ -890,10 +892,10 @@ bool D3D12CommandProcessor::SetupContext() {
|
||||
cvars::d3d12_edram_rov && provider.AreRasterizerOrderedViewsSupported();
|
||||
|
||||
// Initialize resource binding.
|
||||
constant_buffer_pool_ = std::make_unique<ui::d3d12::UploadBufferPool>(
|
||||
provider, std::max(ui::d3d12::UploadBufferPool::kDefaultPageSize,
|
||||
uint32_t(D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * 4 *
|
||||
sizeof(float))));
|
||||
constant_buffer_pool_ = std::make_unique<ui::d3d12::D3D12UploadBufferPool>(
|
||||
provider,
|
||||
std::max(ui::d3d12::D3D12UploadBufferPool::kDefaultPageSize,
|
||||
sizeof(float) * 4 * D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT));
|
||||
if (bindless_resources_used_) {
|
||||
D3D12_DESCRIPTOR_HEAP_DESC view_bindless_heap_desc;
|
||||
view_bindless_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
||||
@@ -929,10 +931,12 @@ bool D3D12CommandProcessor::SetupContext() {
|
||||
sampler_bindless_heap_current_->GetGPUDescriptorHandleForHeapStart();
|
||||
sampler_bindless_heap_allocated_ = 0;
|
||||
} else {
|
||||
view_bindful_heap_pool_ = std::make_unique<ui::d3d12::DescriptorHeapPool>(
|
||||
device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, kViewBindfulHeapSize);
|
||||
view_bindful_heap_pool_ =
|
||||
std::make_unique<ui::d3d12::D3D12DescriptorHeapPool>(
|
||||
device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
|
||||
kViewBindfulHeapSize);
|
||||
sampler_bindful_heap_pool_ =
|
||||
std::make_unique<ui::d3d12::DescriptorHeapPool>(
|
||||
std::make_unique<ui::d3d12::D3D12DescriptorHeapPool>(
|
||||
device, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, kSamplerHeapSize);
|
||||
}
|
||||
|
||||
@@ -2508,9 +2512,9 @@ void D3D12CommandProcessor::BeginSubmission(bool is_guest_command) {
|
||||
cbuffer_binding_descriptor_indices_pixel_.up_to_date = false;
|
||||
} else {
|
||||
draw_view_bindful_heap_index_ =
|
||||
ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid;
|
||||
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid;
|
||||
draw_sampler_bindful_heap_index_ =
|
||||
ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid;
|
||||
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid;
|
||||
bindful_textures_written_vertex_ = false;
|
||||
bindful_textures_written_pixel_ = false;
|
||||
bindful_samplers_written_vertex_ = false;
|
||||
@@ -3575,8 +3579,7 @@ bool D3D12CommandProcessor::UpdateBindings(
|
||||
// empty buffer.
|
||||
uint8_t* float_constants = constant_buffer_pool_->Request(
|
||||
frame_current_,
|
||||
uint32_t(std::max(float_constant_count_vertex, uint32_t(1)) * 4 *
|
||||
sizeof(float)),
|
||||
sizeof(float) * 4 * std::max(float_constant_count_vertex, uint32_t(1)),
|
||||
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT, nullptr, nullptr,
|
||||
&cbuffer_binding_float_vertex_.address);
|
||||
if (float_constants == nullptr) {
|
||||
@@ -3604,8 +3607,7 @@ bool D3D12CommandProcessor::UpdateBindings(
|
||||
if (!cbuffer_binding_float_pixel_.up_to_date) {
|
||||
uint8_t* float_constants = constant_buffer_pool_->Request(
|
||||
frame_current_,
|
||||
uint32_t(std::max(float_constant_count_pixel, uint32_t(1)) * 4 *
|
||||
sizeof(float)),
|
||||
sizeof(float) * 4 * std::max(float_constant_count_pixel, uint32_t(1)),
|
||||
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT, nullptr, nullptr,
|
||||
&cbuffer_binding_float_pixel_.address);
|
||||
if (float_constants == nullptr) {
|
||||
@@ -3893,9 +3895,9 @@ bool D3D12CommandProcessor::UpdateBindings(
|
||||
uint32_t* descriptor_indices =
|
||||
reinterpret_cast<uint32_t*>(constant_buffer_pool_->Request(
|
||||
frame_current_,
|
||||
uint32_t(std::max(texture_count_vertex + sampler_count_vertex,
|
||||
uint32_t(1)) *
|
||||
sizeof(uint32_t)),
|
||||
std::max(texture_count_vertex + sampler_count_vertex,
|
||||
uint32_t(1)) *
|
||||
sizeof(uint32_t),
|
||||
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT, nullptr, nullptr,
|
||||
&cbuffer_binding_descriptor_indices_vertex_.address));
|
||||
if (!descriptor_indices) {
|
||||
@@ -3929,9 +3931,8 @@ bool D3D12CommandProcessor::UpdateBindings(
|
||||
uint32_t* descriptor_indices =
|
||||
reinterpret_cast<uint32_t*>(constant_buffer_pool_->Request(
|
||||
frame_current_,
|
||||
uint32_t(std::max(texture_count_pixel + sampler_count_pixel,
|
||||
uint32_t(1)) *
|
||||
sizeof(uint32_t)),
|
||||
std::max(texture_count_pixel + sampler_count_pixel, uint32_t(1)) *
|
||||
sizeof(uint32_t),
|
||||
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT, nullptr, nullptr,
|
||||
&cbuffer_binding_descriptor_indices_pixel_.address));
|
||||
if (!descriptor_indices) {
|
||||
@@ -4007,7 +4008,8 @@ bool D3D12CommandProcessor::UpdateBindings(
|
||||
uint64_t view_heap_index = RequestViewBindfulDescriptors(
|
||||
draw_view_bindful_heap_index_, view_count_partial_update,
|
||||
view_count_full_update, view_cpu_handle, view_gpu_handle);
|
||||
if (view_heap_index == ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid) {
|
||||
if (view_heap_index ==
|
||||
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid) {
|
||||
XELOGE("Failed to allocate view descriptors");
|
||||
return false;
|
||||
}
|
||||
@@ -4022,14 +4024,14 @@ bool D3D12CommandProcessor::UpdateBindings(
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE sampler_gpu_handle = {};
|
||||
uint32_t descriptor_size_sampler = provider.GetSamplerDescriptorSize();
|
||||
uint64_t sampler_heap_index =
|
||||
ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid;
|
||||
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid;
|
||||
if (sampler_count_vertex != 0 || sampler_count_pixel != 0) {
|
||||
sampler_heap_index = RequestSamplerBindfulDescriptors(
|
||||
draw_sampler_bindful_heap_index_, sampler_count_partial_update,
|
||||
sampler_count_vertex + sampler_count_pixel, sampler_cpu_handle,
|
||||
sampler_gpu_handle);
|
||||
if (sampler_heap_index ==
|
||||
ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid) {
|
||||
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid) {
|
||||
XELOGE("Failed to allocate sampler descriptors");
|
||||
return false;
|
||||
}
|
||||
@@ -4059,7 +4061,7 @@ bool D3D12CommandProcessor::UpdateBindings(
|
||||
~(1u << kRootParameter_Bindful_SharedMemoryAndEdram);
|
||||
}
|
||||
if (sampler_heap_index !=
|
||||
ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid &&
|
||||
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid &&
|
||||
draw_sampler_bindful_heap_index_ != sampler_heap_index) {
|
||||
write_samplers_vertex = sampler_count_vertex != 0;
|
||||
write_samplers_pixel = sampler_count_pixel != 0;
|
||||
@@ -4143,7 +4145,7 @@ bool D3D12CommandProcessor::UpdateBindings(
|
||||
// Wrote new descriptors on the current page.
|
||||
draw_view_bindful_heap_index_ = view_heap_index;
|
||||
if (sampler_heap_index !=
|
||||
ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid) {
|
||||
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid) {
|
||||
draw_sampler_bindful_heap_index_ = sampler_heap_index;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,8 +29,9 @@
|
||||
#include "xenia/gpu/xenos.h"
|
||||
#include "xenia/kernel/kernel_state.h"
|
||||
#include "xenia/ui/d3d12/d3d12_context.h"
|
||||
#include "xenia/ui/d3d12/d3d12_descriptor_heap_pool.h"
|
||||
#include "xenia/ui/d3d12/d3d12_upload_buffer_pool.h"
|
||||
#include "xenia/ui/d3d12/d3d12_util.h"
|
||||
#include "xenia/ui/d3d12/pools.h"
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
@@ -93,7 +94,7 @@ class D3D12CommandProcessor : public CommandProcessor {
|
||||
ID3D12RootSignature* GetRootSignature(const D3D12Shader* vertex_shader,
|
||||
const D3D12Shader* pixel_shader);
|
||||
|
||||
ui::d3d12::UploadBufferPool& GetConstantBufferPool() const {
|
||||
ui::d3d12::D3D12UploadBufferPool& GetConstantBufferPool() const {
|
||||
return *constant_buffer_pool_;
|
||||
}
|
||||
|
||||
@@ -311,8 +312,8 @@ class D3D12CommandProcessor : public CommandProcessor {
|
||||
void ClearCommandAllocatorCache();
|
||||
|
||||
// Request descriptors and automatically rebind the descriptor heap on the
|
||||
// draw command list. Refer to DescriptorHeapPool::Request for partial/full
|
||||
// update explanation. Doesn't work when bindless descriptors are used.
|
||||
// draw command list. Refer to D3D12DescriptorHeapPool::Request for partial /
|
||||
// full update explanation. Doesn't work when bindless descriptors are used.
|
||||
uint64_t RequestViewBindfulDescriptors(
|
||||
uint64_t previous_heap_index, uint32_t count_for_partial_update,
|
||||
uint32_t count_for_full_update,
|
||||
@@ -387,12 +388,13 @@ class D3D12CommandProcessor : public CommandProcessor {
|
||||
// targets.
|
||||
bool edram_rov_used_ = false;
|
||||
|
||||
std::unique_ptr<ui::d3d12::UploadBufferPool> constant_buffer_pool_ = nullptr;
|
||||
std::unique_ptr<ui::d3d12::D3D12UploadBufferPool> constant_buffer_pool_ =
|
||||
nullptr;
|
||||
|
||||
static constexpr uint32_t kViewBindfulHeapSize = 32768;
|
||||
static_assert(kViewBindfulHeapSize <=
|
||||
D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1);
|
||||
std::unique_ptr<ui::d3d12::DescriptorHeapPool> view_bindful_heap_pool_ =
|
||||
std::unique_ptr<ui::d3d12::D3D12DescriptorHeapPool> view_bindful_heap_pool_ =
|
||||
nullptr;
|
||||
// Currently bound descriptor heap - updated by RequestViewBindfulDescriptors.
|
||||
ID3D12DescriptorHeap* view_bindful_heap_current_;
|
||||
@@ -423,8 +425,8 @@ class D3D12CommandProcessor : public CommandProcessor {
|
||||
// FIXME(Triang3l): Investigate the issue with the sampler 2047 on Nvidia.
|
||||
static constexpr uint32_t kSamplerHeapSize = 2000;
|
||||
static_assert(kSamplerHeapSize <= D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE);
|
||||
std::unique_ptr<ui::d3d12::DescriptorHeapPool> sampler_bindful_heap_pool_ =
|
||||
nullptr;
|
||||
std::unique_ptr<ui::d3d12::D3D12DescriptorHeapPool>
|
||||
sampler_bindful_heap_pool_ = nullptr;
|
||||
ID3D12DescriptorHeap* sampler_bindful_heap_current_;
|
||||
ID3D12DescriptorHeap* sampler_bindless_heap_current_ = nullptr;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE sampler_bindless_heap_cpu_start_;
|
||||
|
||||
@@ -56,9 +56,9 @@ bool PrimitiveConverter::Initialize() {
|
||||
// count), but they can be up to 4 bytes large, and conversion can add more
|
||||
// indices (almost triple the count for triangle strips or fans, for
|
||||
// instance).
|
||||
buffer_pool_ = std::make_unique<ui::d3d12::UploadBufferPool>(
|
||||
provider, std::max(uint32_t(65535 * 3 * sizeof(uint32_t)),
|
||||
ui::d3d12::UploadBufferPool::kDefaultPageSize));
|
||||
buffer_pool_ = std::make_unique<ui::d3d12::D3D12UploadBufferPool>(
|
||||
provider, std::max(sizeof(uint32_t) * 3 * 65535,
|
||||
ui::d3d12::D3D12UploadBufferPool::kDefaultPageSize));
|
||||
|
||||
// Create the static index buffer for non-indexed drawing.
|
||||
D3D12_RESOURCE_DESC static_ib_desc;
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
#include "xenia/gpu/xenos.h"
|
||||
#include "xenia/memory.h"
|
||||
#include "xenia/ui/d3d12/d3d12_context.h"
|
||||
#include "xenia/ui/d3d12/pools.h"
|
||||
#include "xenia/ui/d3d12/d3d12_upload_buffer_pool.h"
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
@@ -107,7 +107,7 @@ class PrimitiveConverter {
|
||||
Memory& memory_;
|
||||
TraceWriter& trace_writer_;
|
||||
|
||||
std::unique_ptr<ui::d3d12::UploadBufferPool> buffer_pool_ = nullptr;
|
||||
std::unique_ptr<ui::d3d12::D3D12UploadBufferPool> buffer_pool_ = nullptr;
|
||||
|
||||
// Static index buffers for emulating unsupported primitive types when drawing
|
||||
// without an index buffer.
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
#include "xenia/gpu/texture_info.h"
|
||||
#include "xenia/gpu/texture_util.h"
|
||||
#include "xenia/ui/d3d12/d3d12_util.h"
|
||||
#include "xenia/ui/d3d12/pools.h"
|
||||
|
||||
DEFINE_bool(d3d12_16bit_rtv_full_range, true,
|
||||
"Use full -32...32 range for RG16 and RGBA16 render targets "
|
||||
@@ -1501,11 +1500,11 @@ void RenderTargetCache::RestoreEdramSnapshot(const void* snapshot) {
|
||||
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
|
||||
if (!edram_snapshot_restore_pool_) {
|
||||
edram_snapshot_restore_pool_ =
|
||||
std::make_unique<ui::d3d12::UploadBufferPool>(provider,
|
||||
xenos::kEdramSizeBytes);
|
||||
std::make_unique<ui::d3d12::D3D12UploadBufferPool>(
|
||||
provider, xenos::kEdramSizeBytes);
|
||||
}
|
||||
ID3D12Resource* upload_buffer;
|
||||
uint32_t upload_buffer_offset;
|
||||
size_t upload_buffer_offset;
|
||||
void* upload_buffer_mapping = edram_snapshot_restore_pool_->Request(
|
||||
command_processor_.GetCurrentSubmission(), xenos::kEdramSizeBytes, 1,
|
||||
&upload_buffer, &upload_buffer_offset, nullptr);
|
||||
@@ -1518,7 +1517,7 @@ void RenderTargetCache::RestoreEdramSnapshot(const void* snapshot) {
|
||||
TransitionEdramBuffer(D3D12_RESOURCE_STATE_COPY_DEST);
|
||||
command_processor_.SubmitBarriers();
|
||||
command_list.D3DCopyBufferRegion(edram_buffer_, 0, upload_buffer,
|
||||
upload_buffer_offset,
|
||||
UINT64(upload_buffer_offset),
|
||||
xenos::kEdramSizeBytes);
|
||||
if (!edram_rov_used_) {
|
||||
// Clear and ignore the old 32-bit float depth - the non-ROV path is
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
#include "xenia/gpu/xenos.h"
|
||||
#include "xenia/memory.h"
|
||||
#include "xenia/ui/d3d12/d3d12_api.h"
|
||||
#include "xenia/ui/d3d12/pools.h"
|
||||
#include "xenia/ui/d3d12/d3d12_upload_buffer_pool.h"
|
||||
|
||||
DECLARE_bool(d3d12_16bit_rtv_full_range);
|
||||
|
||||
@@ -602,8 +602,8 @@ class RenderTargetCache {
|
||||
|
||||
// For traces only.
|
||||
ID3D12Resource* edram_snapshot_download_buffer_ = nullptr;
|
||||
std::unique_ptr<ui::d3d12::UploadBufferPool> edram_snapshot_restore_pool_ =
|
||||
nullptr;
|
||||
std::unique_ptr<ui::d3d12::D3D12UploadBufferPool>
|
||||
edram_snapshot_restore_pool_ = nullptr;
|
||||
};
|
||||
|
||||
} // namespace d3d12
|
||||
|
||||
@@ -153,9 +153,9 @@ bool SharedMemory::Initialize() {
|
||||
system_page_flags_.clear();
|
||||
system_page_flags_.resize((page_count_ + 63) / 64);
|
||||
|
||||
upload_buffer_pool_ = std::make_unique<ui::d3d12::UploadBufferPool>(
|
||||
provider, xe::align(ui::d3d12::UploadBufferPool::kDefaultPageSize,
|
||||
uint32_t(1) << page_size_log2_));
|
||||
upload_buffer_pool_ = std::make_unique<ui::d3d12::D3D12UploadBufferPool>(
|
||||
provider, xe::align(ui::d3d12::D3D12UploadBufferPool::kDefaultPageSize,
|
||||
size_t(1) << page_size_log2_));
|
||||
|
||||
memory_invalidation_callback_handle_ =
|
||||
memory_.RegisterPhysicalMemoryInvalidationCallback(
|
||||
@@ -439,26 +439,26 @@ bool SharedMemory::RequestRange(uint32_t start, uint32_t length) {
|
||||
upload_range_length << page_size_log2_);
|
||||
while (upload_range_length != 0) {
|
||||
ID3D12Resource* upload_buffer;
|
||||
uint32_t upload_buffer_offset, upload_buffer_size;
|
||||
size_t upload_buffer_offset, upload_buffer_size;
|
||||
uint8_t* upload_buffer_mapping = upload_buffer_pool_->RequestPartial(
|
||||
command_processor_.GetCurrentSubmission(),
|
||||
upload_range_length << page_size_log2_,
|
||||
uint32_t(1) << page_size_log2_, &upload_buffer, &upload_buffer_offset,
|
||||
&upload_buffer_size, nullptr);
|
||||
upload_range_length << page_size_log2_, size_t(1) << page_size_log2_,
|
||||
&upload_buffer, &upload_buffer_offset, &upload_buffer_size, nullptr);
|
||||
if (upload_buffer_mapping == nullptr) {
|
||||
XELOGE("Shared memory: Failed to get an upload buffer");
|
||||
return false;
|
||||
}
|
||||
uint32_t upload_buffer_pages = upload_buffer_size >> page_size_log2_;
|
||||
MakeRangeValid(upload_range_start << page_size_log2_,
|
||||
upload_buffer_pages << page_size_log2_, false);
|
||||
uint32_t(upload_buffer_size), false);
|
||||
std::memcpy(
|
||||
upload_buffer_mapping,
|
||||
memory_.TranslatePhysical(upload_range_start << page_size_log2_),
|
||||
upload_buffer_size);
|
||||
command_list.D3DCopyBufferRegion(
|
||||
buffer_, upload_range_start << page_size_log2_, upload_buffer,
|
||||
upload_buffer_offset, upload_buffer_size);
|
||||
UINT64(upload_buffer_offset), UINT64(upload_buffer_size));
|
||||
uint32_t upload_buffer_pages =
|
||||
uint32_t(upload_buffer_size >> page_size_log2_);
|
||||
upload_range_start += upload_buffer_pages;
|
||||
upload_range_length -= upload_buffer_pages;
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
#include "xenia/gpu/trace_writer.h"
|
||||
#include "xenia/memory.h"
|
||||
#include "xenia/ui/d3d12/d3d12_api.h"
|
||||
#include "xenia/ui/d3d12/pools.h"
|
||||
#include "xenia/ui/d3d12/d3d12_upload_buffer_pool.h"
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
@@ -212,7 +212,8 @@ class SharedMemory {
|
||||
std::vector<UploadRange> upload_ranges_;
|
||||
void GetRangesToUpload(uint32_t request_page_first,
|
||||
uint32_t request_page_last);
|
||||
std::unique_ptr<ui::d3d12::UploadBufferPool> upload_buffer_pool_ = nullptr;
|
||||
std::unique_ptr<ui::d3d12::D3D12UploadBufferPool> upload_buffer_pool_ =
|
||||
nullptr;
|
||||
|
||||
// GPU-written memory downloading for traces.
|
||||
// Start page, length in pages.
|
||||
|
||||
@@ -25,8 +25,8 @@
|
||||
#include "xenia/gpu/gpu_flags.h"
|
||||
#include "xenia/gpu/texture_info.h"
|
||||
#include "xenia/gpu/texture_util.h"
|
||||
#include "xenia/ui/d3d12/d3d12_upload_buffer_pool.h"
|
||||
#include "xenia/ui/d3d12/d3d12_util.h"
|
||||
#include "xenia/ui/d3d12/pools.h"
|
||||
|
||||
DEFINE_int32(d3d12_resolution_scale, 1,
|
||||
"Scale of rendering width and height (currently only 1 and 2 "
|
||||
|
||||
Reference in New Issue
Block a user