[UI] UploadBufferPool common code
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@@ -26,7 +26,6 @@
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#include "xenia/gpu/texture_info.h"
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#include "xenia/gpu/texture_util.h"
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#include "xenia/ui/d3d12/d3d12_util.h"
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#include "xenia/ui/d3d12/pools.h"
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DEFINE_bool(d3d12_16bit_rtv_full_range, true,
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"Use full -32...32 range for RG16 and RGBA16 render targets "
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@@ -1501,11 +1500,11 @@ void RenderTargetCache::RestoreEdramSnapshot(const void* snapshot) {
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auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
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if (!edram_snapshot_restore_pool_) {
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edram_snapshot_restore_pool_ =
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std::make_unique<ui::d3d12::UploadBufferPool>(provider,
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xenos::kEdramSizeBytes);
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std::make_unique<ui::d3d12::D3D12UploadBufferPool>(
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provider, xenos::kEdramSizeBytes);
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}
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ID3D12Resource* upload_buffer;
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uint32_t upload_buffer_offset;
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size_t upload_buffer_offset;
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void* upload_buffer_mapping = edram_snapshot_restore_pool_->Request(
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command_processor_.GetCurrentSubmission(), xenos::kEdramSizeBytes, 1,
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&upload_buffer, &upload_buffer_offset, nullptr);
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@@ -1518,7 +1517,7 @@ void RenderTargetCache::RestoreEdramSnapshot(const void* snapshot) {
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TransitionEdramBuffer(D3D12_RESOURCE_STATE_COPY_DEST);
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command_processor_.SubmitBarriers();
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command_list.D3DCopyBufferRegion(edram_buffer_, 0, upload_buffer,
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upload_buffer_offset,
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UINT64(upload_buffer_offset),
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xenos::kEdramSizeBytes);
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if (!edram_rov_used_) {
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// Clear and ignore the old 32-bit float depth - the non-ROV path is
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