[D3D12] DXBC: Fix aL incrementing
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@@ -3020,7 +3020,7 @@ void DxbcShaderTranslator::ProcessLoopEndInstruction(
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shader_code_.push_back(system_temp_aL_);
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shader_code_.push_back(system_temp_aL_);
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shader_code_.push_back(
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shader_code_.push_back(
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EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
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EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
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shader_code_.push_back(system_temp_loop_count_);
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shader_code_.push_back(system_temp_aL_);
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shader_code_.push_back(
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shader_code_.push_back(
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EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
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EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
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shader_code_.push_back(aL_add_temp);
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shader_code_.push_back(aL_add_temp);
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