Fixing controller input.
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@@ -46,16 +46,16 @@ InputSystem* xe::hid::Create(Emulator* emulator) {
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// NOTE: in any mode we create as many as we can, falling back to nop.
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#if XE_PLATFORM_WIN32
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InputDriver* winkey_driver = xe::hid::winkey::Create(input_system);
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if (winkey_driver) {
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input_system->AddDriver(winkey_driver);
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any_created = true;
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}
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InputDriver* xinput_driver = xe::hid::xinput::Create(input_system);
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if (xinput_driver) {
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input_system->AddDriver(xinput_driver);
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any_created = true;
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}
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InputDriver* winkey_driver = xe::hid::winkey::Create(input_system);
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if (winkey_driver) {
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input_system->AddDriver(winkey_driver);
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any_created = true;
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}
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#endif // WIN32
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// Fallback to nop if none created.
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