[D3D12] EDRAM load, fix EDRAM depth encoding
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@@ -324,6 +324,12 @@ class RenderTargetCache {
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// render targets and marks them as clean.
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void StoreRenderTargetsToEDRAM();
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// Must be in a frame to call. Loads the render targets from the EDRAM buffer,
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// filling all the rows the render target can hold.
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void LoadRenderTargetsFromEDRAM(uint32_t render_target_count,
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RenderTarget* const* render_targets,
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const uint32_t* edram_bases);
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D3D12CommandProcessor* command_processor_;
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RegisterFile* register_file_;
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