[SPIR-V] Wrap NoContraction operations

This commit is contained in:
Triang3l
2023-04-19 11:53:45 +03:00
parent 78f1d55a36
commit 19d56001d2
6 changed files with 276 additions and 456 deletions

View File

@@ -1393,21 +1393,19 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
id_vector_temp.push_back(builder.makeIntConstant(
int32_t(kPointConstantScreenDiameterToNdcRadius)));
id_vector_temp.push_back(const_int_0);
spv::Id point_radius_x = builder.createBinOp(
spv::Id point_radius_x = builder.createNoContractionBinOp(
spv::OpFMul, type_float, point_guest_diameter_x,
builder.createLoad(builder.createAccessChain(spv::StorageClassUniform,
uniform_system_constants,
id_vector_temp),
spv::NoPrecision));
builder.addDecoration(point_radius_x, spv::DecorationNoContraction);
id_vector_temp.back() = const_int_1;
spv::Id point_radius_y = builder.createBinOp(
spv::Id point_radius_y = builder.createNoContractionBinOp(
spv::OpFMul, type_float, point_guest_diameter_y,
builder.createLoad(builder.createAccessChain(spv::StorageClassUniform,
uniform_system_constants,
id_vector_temp),
spv::NoPrecision));
builder.addDecoration(point_radius_y, spv::DecorationNoContraction);
id_vector_temp.clear();
// 0 is the input primitive vertex index.
id_vector_temp.push_back(const_int_0);
@@ -1418,12 +1416,10 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
spv::NoPrecision);
spv::Id point_w =
builder.createCompositeExtract(point_position, type_float, 3);
point_radius_x =
builder.createBinOp(spv::OpFMul, type_float, point_radius_x, point_w);
builder.addDecoration(point_radius_x, spv::DecorationNoContraction);
point_radius_y =
builder.createBinOp(spv::OpFMul, type_float, point_radius_y, point_w);
builder.addDecoration(point_radius_y, spv::DecorationNoContraction);
point_radius_x = builder.createNoContractionBinOp(
spv::OpFMul, type_float, point_radius_x, point_w);
point_radius_y = builder.createNoContractionBinOp(
spv::OpFMul, type_float, point_radius_y, point_w);
// Load the inputs for the guest point.
// Interpolators.
@@ -1445,12 +1441,10 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
std::array<spv::Id, 2> point_edge_x, point_edge_y;
for (uint32_t i = 0; i < 2; ++i) {
spv::Op point_radius_add_op = i ? spv::OpFAdd : spv::OpFSub;
point_edge_x[i] = builder.createBinOp(point_radius_add_op, type_float,
point_x, point_radius_x);
builder.addDecoration(point_edge_x[i], spv::DecorationNoContraction);
point_edge_y[i] = builder.createBinOp(point_radius_add_op, type_float,
point_y, point_radius_y);
builder.addDecoration(point_edge_y[i], spv::DecorationNoContraction);
point_edge_x[i] = builder.createNoContractionBinOp(
point_radius_add_op, type_float, point_x, point_radius_x);
point_edge_y[i] = builder.createNoContractionBinOp(
point_radius_add_op, type_float, point_y, point_radius_y);
};
spv::Id point_z =
builder.createCompositeExtract(point_position, type_float, 2);
@@ -1699,24 +1693,20 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
id_vector_temp),
spv::NoPrecision);
id_vector_temp[0] = vertex_indices[1];
spv::Id vertex_interpolator_v01 = builder.createBinOp(
spv::Id vertex_interpolator_v01 = builder.createNoContractionBinOp(
spv::OpFSub, type_float4,
builder.createLoad(
builder.createAccessChain(spv::StorageClassInput,
in_interpolator, id_vector_temp),
spv::NoPrecision),
vertex_interpolator_v0);
builder.addDecoration(vertex_interpolator_v01,
spv::DecorationNoContraction);
id_vector_temp[0] = vertex_indices[2];
spv::Id vertex_interpolator_v3 = builder.createBinOp(
spv::Id vertex_interpolator_v3 = builder.createNoContractionBinOp(
spv::OpFAdd, type_float4, vertex_interpolator_v01,
builder.createLoad(
builder.createAccessChain(spv::StorageClassInput,
in_interpolator, id_vector_temp),
spv::NoPrecision));
builder.addDecoration(vertex_interpolator_v3,
spv::DecorationNoContraction);
builder.createStore(vertex_interpolator_v3, out_interpolators[i]);
}
// Point coordinates.
@@ -1733,22 +1723,20 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
id_vector_temp),
spv::NoPrecision);
id_vector_temp[0] = vertex_indices[1];
spv::Id vertex_position_v01 = builder.createBinOp(
spv::Id vertex_position_v01 = builder.createNoContractionBinOp(
spv::OpFSub, type_float4,
builder.createLoad(
builder.createAccessChain(spv::StorageClassInput,
in_gl_per_vertex, id_vector_temp),
spv::NoPrecision),
vertex_position_v0);
builder.addDecoration(vertex_position_v01, spv::DecorationNoContraction);
id_vector_temp[0] = vertex_indices[2];
spv::Id vertex_position_v3 = builder.createBinOp(
spv::Id vertex_position_v3 = builder.createNoContractionBinOp(
spv::OpFAdd, type_float4, vertex_position_v01,
builder.createLoad(
builder.createAccessChain(spv::StorageClassInput,
in_gl_per_vertex, id_vector_temp),
spv::NoPrecision));
builder.addDecoration(vertex_position_v3, spv::DecorationNoContraction);
id_vector_temp.clear();
id_vector_temp.push_back(const_member_out_gl_per_vertex_position);
builder.createStore(
@@ -1767,24 +1755,20 @@ VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
id_vector_temp),
spv::NoPrecision);
id_vector_temp[0] = vertex_indices[1];
spv::Id vertex_clip_distance_v01 = builder.createBinOp(
spv::Id vertex_clip_distance_v01 = builder.createNoContractionBinOp(
spv::OpFSub, type_float,
builder.createLoad(
builder.createAccessChain(spv::StorageClassInput,
in_gl_per_vertex, id_vector_temp),
spv::NoPrecision),
vertex_clip_distance_v0);
builder.addDecoration(vertex_clip_distance_v01,
spv::DecorationNoContraction);
id_vector_temp[0] = vertex_indices[2];
spv::Id vertex_clip_distance_v3 = builder.createBinOp(
spv::Id vertex_clip_distance_v3 = builder.createNoContractionBinOp(
spv::OpFAdd, type_float, vertex_clip_distance_v01,
builder.createLoad(
builder.createAccessChain(spv::StorageClassInput,
in_gl_per_vertex, id_vector_temp),
spv::NoPrecision));
builder.addDecoration(vertex_clip_distance_v3,
spv::DecorationNoContraction);
id_vector_temp.clear();
id_vector_temp.push_back(const_member_in_gl_per_vertex_clip_distance);
id_vector_temp.push_back(const_int_i);