[SPIR-V] Texture fetch instructions
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@@ -432,7 +432,8 @@ class VulkanCommandProcessor : public CommandProcessor {
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bool primitive_polygonal,
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reg::RB_DEPTHCONTROL normalized_depth_control);
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void UpdateSystemConstantValues(xenos::Endian index_endian,
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const draw_util::ViewportInfo& viewport_info);
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const draw_util::ViewportInfo& viewport_info,
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uint32_t used_texture_mask);
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bool UpdateBindings(const VulkanShader* vertex_shader,
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const VulkanShader* pixel_shader);
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// Allocates a descriptor set and fills the VkWriteDescriptorSet structure.
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