[SPIR-V] Texture fetch instructions

This commit is contained in:
Triang3l
2022-06-09 21:42:16 +03:00
parent f875a8d887
commit 1a22216e44
5 changed files with 2363 additions and 18 deletions

View File

@@ -432,7 +432,8 @@ class VulkanCommandProcessor : public CommandProcessor {
bool primitive_polygonal,
reg::RB_DEPTHCONTROL normalized_depth_control);
void UpdateSystemConstantValues(xenos::Endian index_endian,
const draw_util::ViewportInfo& viewport_info);
const draw_util::ViewportInfo& viewport_info,
uint32_t used_texture_mask);
bool UpdateBindings(const VulkanShader* vertex_shader,
const VulkanShader* pixel_shader);
// Allocates a descriptor set and fills the VkWriteDescriptorSet structure.