Skeleton for KeWaitForSingleObject.

Trying to figure out where D3D is getting its object from. It never seems
to create a timer/event/etc.
This commit is contained in:
Ben Vanik
2013-06-30 10:27:51 -07:00
parent 39ef8d8263
commit 1a3fed942d
3 changed files with 40 additions and 5 deletions

View File

@@ -33,6 +33,10 @@ int KeTlsFree(uint32_t tls_index);
uint32_t xeKeTlsGetValue(uint32_t tls_index);
int xeKeTlsSetValue(uint32_t tls_index, uint32_t tls_value);
X_STATUS xeKeWaitForSingleObject(
void* object_ptr, uint32_t wait_reason, uint32_t processor_mode,
uint32_t alertable, uint64_t* opt_timeout);
} // namespace xboxkrnl
} // namespace kernel