Skeleton for KeWaitForSingleObject.
Trying to figure out where D3D is getting its object from. It never seems to create a timer/event/etc.
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@@ -33,6 +33,10 @@ int KeTlsFree(uint32_t tls_index);
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uint32_t xeKeTlsGetValue(uint32_t tls_index);
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int xeKeTlsSetValue(uint32_t tls_index, uint32_t tls_value);
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X_STATUS xeKeWaitForSingleObject(
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void* object_ptr, uint32_t wait_reason, uint32_t processor_mode,
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uint32_t alertable, uint64_t* opt_timeout);
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} // namespace xboxkrnl
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} // namespace kernel
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