Rework max anisotropy override to sampler creation (D3D12/Vulkan)
Revert ac6fd65 fetch additions and implement context-sensitive AF override.
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committed by
Radosław Gliński
parent
60ffc2e83f
commit
1a9613705d
@@ -72,8 +72,10 @@ DEFINE_int32(
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"GPU");
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DEFINE_int32(anisotropic_override, -1,
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"Level of anisotropic filtering enforced on all texture fetch "
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"instructions.\n"
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"Forces anisotropic filtering (AF) for eligible textures.\n"
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"Higher values keep textures sharper at oblique angles at the "
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"cost of GPU bandwidth, though most GPUs handle up to 16x fine.\n"
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"In rare cases, forcing AF can introduce visual artifacts.\n"
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" -1 = No override\n"
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" 0 = Disable anisotropic filtering\n"
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" 1 = Force 1x anisotropic filtering\n"
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