Also track batch fences in the CP properly
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@@ -126,7 +126,7 @@ class VulkanCommandProcessor : public CommandProcessor {
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const RenderState* current_render_state_ = nullptr;
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VkCommandBuffer current_command_buffer_ = nullptr;
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VkCommandBuffer current_setup_buffer_ = nullptr;
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std::shared_ptr<ui::vulkan::Fence> current_batch_fence_;
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VkFence current_batch_fence_;
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};
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} // namespace vulkan
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