Use platform-specific user directory to store content. Create a file named portable.txt next to xenia.exe to restore previous behavior.
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@@ -44,6 +44,8 @@ DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]");
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DEFINE_string(target, "", "Specifies the target .xex or .iso to execute.");
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DEFINE_bool(fullscreen, false, "Toggles fullscreen");
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DEFINE_string(content_root, "", "Root path for content (save/etc) storage.");
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DEFINE_bool(mount_scratch, false, "Enable scratch mount");
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DEFINE_bool(mount_cache, false, "Enable cache mount");
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@@ -129,8 +131,35 @@ int xenia_main(const std::vector<std::wstring>& args) {
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Profiler::Initialize();
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Profiler::ThreadEnter("main");
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// Figure out where content should go.
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std::wstring content_root;
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if (!FLAGS_content_root.empty()) {
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content_root = xe::to_wstring(FLAGS_content_root);
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} else {
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auto base_path = xe::filesystem::GetExecutableFolder();
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base_path = xe::to_absolute_path(base_path);
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auto portable_path = xe::join_paths(base_path, L"portable.txt");
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if (xe::filesystem::PathExists(portable_path)) {
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content_root = xe::join_paths(base_path, L"content");
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} else {
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content_root = xe::filesystem::GetUserFolder();
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#if defined(XE_PLATFORM_WIN32)
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content_root = xe::join_paths(content_root, L"Xenia");
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#elif defined(XE_PLATFORM_LINUX)
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content_root = xe::join_paths(content_root, L".xenia");
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#else
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#warning Unhandled platform for content root.
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content_root = xe::join_paths(content_root, L"Xenia");
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#endif
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content_root = xe::join_paths(content_root, L"content");
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}
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content_root = xe::to_absolute_path(content_root);
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}
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// Create the emulator but don't initialize so we can setup the window.
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auto emulator = std::make_unique<Emulator>(L"");
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auto emulator = std::make_unique<Emulator>(L"", content_root);
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// Main emulator display window.
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auto emulator_window = EmulatorWindow::Create(emulator.get());
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