Skeleton debugger window.

This commit is contained in:
Ben Vanik
2015-07-01 08:13:22 -07:00
parent 9efccc5f4a
commit 1bae2ef10b
5 changed files with 255 additions and 5 deletions

View File

@@ -0,0 +1,46 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_DEBUG_UI_MAIN_WINDOW_H_
#define XENIA_DEBUG_UI_MAIN_WINDOW_H_
#include <memory>
#include "xenia/ui/gl/wgl_control.h"
#include "xenia/ui/platform.h"
#include "xenia/ui/window.h"
namespace xe {
namespace debug {
namespace ui {
class MainWindow : public xe::ui::PlatformWindow {
public:
~MainWindow() override;
static std::unique_ptr<MainWindow> Create();
private:
explicit MainWindow();
bool Initialize();
void OnClose() override;
void OnCommand(int id) override;
xe::ui::PlatformLoop loop_;
xe::ui::PlatformMenu main_menu_;
std::unique_ptr<xe::ui::gl::WGLControl> control_;
};
} // namespace ui
} // namespace debug
} // namespace xe
#endif // XENIA_DEBUG_UI_MAIN_WINDOW_H_