Add missing override on virtual function
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@@ -29,7 +29,7 @@ class GL4Shader : public Shader {
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GLuint shader() const { return shader_; }
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GLuint shader() const { return shader_; }
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GLuint vao() const { return vao_; }
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GLuint vao() const { return vao_; }
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bool Prepare();
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bool Prepare() override;
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protected:
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protected:
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bool PrepareVertexArrayObject();
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bool PrepareVertexArrayObject();
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