Geometry shader work for rect lists and quad lists.
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@@ -8,3 +8,11 @@
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* [LLVM R600 Tables](https://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/R600/R600Instructions.td)
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** The opcode formats don't match, but the name->psuedo code is correct.
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## Tools
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### apitrace
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[apitrace](http://apitrace.github.io/) can be used to capture and replay D3D11
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call streams. To disable stdout spew first set `XE_OPTION_ENABLE_LOGGING` to 0
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in `logging.h`.
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