Geometry shader work for rect lists and quad lists.

This commit is contained in:
Ben Vanik
2014-01-20 00:18:14 -08:00
parent bcea3e00f1
commit 1cd518b19c
8 changed files with 413 additions and 45 deletions

View File

@@ -0,0 +1,88 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_D3D11_D3D11_GEOMETRY_SHADER_H_
#define XENIA_GPU_D3D11_D3D11_GEOMETRY_SHADER_H_
#include <xenia/core.h>
#include <alloy/string_buffer.h>
#include <d3d11.h>
namespace xe {
namespace gpu {
namespace d3d11 {
class D3D11VertexShader;
class D3D11GeometryShader {
public:
virtual ~D3D11GeometryShader();
ID3D11GeometryShader* handle() const { return handle_; }
int Prepare(D3D11VertexShader* vertex_shader);
protected:
D3D11GeometryShader(ID3D11Device* device, uint64_t hash);
ID3D10Blob* Compile(const char* shader_source);
virtual int Generate(D3D11VertexShader* vertex_shader,
alloy::StringBuffer* output) = 0;
protected:
ID3D11Device* device_;
uint64_t hash_;
ID3D11GeometryShader* handle_;
};
class D3D11PointSpriteGeometryShader : public D3D11GeometryShader {
public:
D3D11PointSpriteGeometryShader(ID3D11Device* device, uint64_t hash);
virtual ~D3D11PointSpriteGeometryShader();
protected:
virtual int Generate(D3D11VertexShader* vertex_shader,
alloy::StringBuffer* output);
};
class D3D11RectListGeometryShader : public D3D11GeometryShader {
public:
D3D11RectListGeometryShader(ID3D11Device* device, uint64_t hash);
virtual ~D3D11RectListGeometryShader();
protected:
virtual int Generate(D3D11VertexShader* vertex_shader,
alloy::StringBuffer* output);
};
class D3D11QuadListGeometryShader : public D3D11GeometryShader {
public:
D3D11QuadListGeometryShader(ID3D11Device* device, uint64_t hash);
virtual ~D3D11QuadListGeometryShader();
protected:
virtual int Generate(D3D11VertexShader* vertex_shader,
alloy::StringBuffer* output);
};
} // namespace d3d11
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_D3D11_D3D11_SHADER_H_