[UI/HID] ui::VirtualKey enum

This commit is contained in:
Triang3l
2021-07-01 23:32:26 +03:00
parent ddee85f0be
commit 1cf12ec70b
18 changed files with 675 additions and 324 deletions

View File

@@ -10,8 +10,8 @@
#include <array>
#include <cstring>
#include <forward_list>
#include <map>
#include <tuple>
#include <unordered_map>
#include "third_party/fmt/include/fmt/format.h"
#include "third_party/imgui/imgui.h"
@@ -23,6 +23,7 @@
#include "xenia/hid/hid_flags.h"
#include "xenia/hid/input_system.h"
#include "xenia/ui/imgui_drawer.h"
#include "xenia/ui/virtual_key.h"
#include "xenia/ui/vulkan/vulkan_provider.h"
#include "xenia/ui/window.h"
@@ -281,44 +282,42 @@ void DrawInputGetState() {
ImGui::EndChild();
}
static const std::map<std::underlying_type<X_INPUT_GAMEPAD_VK>::type,
const std::string>
vk_pretty = {
{X_INPUT_GAMEPAD_VK_A, "A"},
{X_INPUT_GAMEPAD_VK_B, "B"},
{X_INPUT_GAMEPAD_VK_X, "X"},
{X_INPUT_GAMEPAD_VK_Y, "Y"},
{X_INPUT_GAMEPAD_VK_RSHOULDER, "R Shoulder"},
{X_INPUT_GAMEPAD_VK_LSHOULDER, "L Shoulder"},
{X_INPUT_GAMEPAD_VK_LTRIGGER, "L Trigger"},
{X_INPUT_GAMEPAD_VK_RTRIGGER, "R Trigger"},
static const std::unordered_map<ui::VirtualKey, const std::string> kVkPretty = {
{ui::VirtualKey::kXInputPadA, "A"},
{ui::VirtualKey::kXInputPadB, "B"},
{ui::VirtualKey::kXInputPadX, "X"},
{ui::VirtualKey::kXInputPadY, "Y"},
{ui::VirtualKey::kXInputPadRShoulder, "R Shoulder"},
{ui::VirtualKey::kXInputPadLShoulder, "L Shoulder"},
{ui::VirtualKey::kXInputPadLTrigger, "L Trigger"},
{ui::VirtualKey::kXInputPadRTrigger, "R Trigger"},
{X_INPUT_GAMEPAD_VK_DPAD_UP, "DPad up"},
{X_INPUT_GAMEPAD_VK_DPAD_DOWN, "DPad down"},
{X_INPUT_GAMEPAD_VK_DPAD_LEFT, "DPad left"},
{X_INPUT_GAMEPAD_VK_DPAD_RIGHT, "DPad right"},
{X_INPUT_GAMEPAD_VK_START, "Start"},
{X_INPUT_GAMEPAD_VK_BACK, "Back"},
{X_INPUT_GAMEPAD_VK_LTHUMB_PRESS, "L Thumb press"},
{X_INPUT_GAMEPAD_VK_RTHUMB_PRESS, "R Thumb press"},
{ui::VirtualKey::kXInputPadDpadUp, "DPad up"},
{ui::VirtualKey::kXInputPadDpadDown, "DPad down"},
{ui::VirtualKey::kXInputPadDpadLeft, "DPad left"},
{ui::VirtualKey::kXInputPadDpadRight, "DPad right"},
{ui::VirtualKey::kXInputPadStart, "Start"},
{ui::VirtualKey::kXInputPadBack, "Back"},
{ui::VirtualKey::kXInputPadLThumbPress, "L Thumb press"},
{ui::VirtualKey::kXInputPadRThumbPress, "R Thumb press"},
{X_INPUT_GAMEPAD_VK_LTHUMB_UP, "L Thumb up"},
{X_INPUT_GAMEPAD_VK_LTHUMB_DOWN, "L Thumb down"},
{X_INPUT_GAMEPAD_VK_LTHUMB_RIGHT, "L Thumb right"},
{X_INPUT_GAMEPAD_VK_LTHUMB_LEFT, "L Thumb left"},
{X_INPUT_GAMEPAD_VK_LTHUMB_UPLEFT, "L Thumb up & left"},
{X_INPUT_GAMEPAD_VK_LTHUMB_UPRIGHT, "L Thumb up & right"},
{X_INPUT_GAMEPAD_VK_LTHUMB_DOWNRIGHT, "L Thumb down & right"},
{X_INPUT_GAMEPAD_VK_LTHUMB_DOWNLEFT, "L Thumb down & left"},
{ui::VirtualKey::kXInputPadLThumbUp, "L Thumb up"},
{ui::VirtualKey::kXInputPadLThumbDown, "L Thumb down"},
{ui::VirtualKey::kXInputPadLThumbRight, "L Thumb right"},
{ui::VirtualKey::kXInputPadLThumbLeft, "L Thumb left"},
{ui::VirtualKey::kXInputPadLThumbUpLeft, "L Thumb up & left"},
{ui::VirtualKey::kXInputPadLThumbUpRight, "L Thumb up & right"},
{ui::VirtualKey::kXInputPadLThumbDownRight, "L Thumb down & right"},
{ui::VirtualKey::kXInputPadLThumbDownLeft, "L Thumb down & left"},
{X_INPUT_GAMEPAD_VK_RTHUMB_UP, "R Thumb up"},
{X_INPUT_GAMEPAD_VK_RTHUMB_DOWN, "R Thumb down"},
{X_INPUT_GAMEPAD_VK_RTHUMB_RIGHT, "R Thumb right"},
{X_INPUT_GAMEPAD_VK_RTHUMB_LEFT, "R Thumb left"},
{X_INPUT_GAMEPAD_VK_RTHUMB_UPLEFT, "R Thumb up & left"},
{X_INPUT_GAMEPAD_VK_RTHUMB_UPRIGHT, "R Thumb up & right"},
{X_INPUT_GAMEPAD_VK_RTHUMB_DOWNRIGHT, "R Thumb down & right"},
{X_INPUT_GAMEPAD_VK_RTHUMB_DOWNLEFT, "R Thumb down & left"},
{ui::VirtualKey::kXInputPadRThumbUp, "R Thumb up"},
{ui::VirtualKey::kXInputPadRThumbDown, "R Thumb down"},
{ui::VirtualKey::kXInputPadRThumbRight, "R Thumb right"},
{ui::VirtualKey::kXInputPadRThumbLeft, "R Thumb left"},
{ui::VirtualKey::kXInputPadRThumbUpLeft, "R Thumb up & left"},
{ui::VirtualKey::kXInputPadRThumbUpRight, "R Thumb up & right"},
{ui::VirtualKey::kXInputPadRThumbDownRight, "R Thumb down & right"},
{ui::VirtualKey::kXInputPadRThumbDownLeft, "R Thumb down & left"},
};
void DrawUserInputGetKeystroke(uint32_t user_index, bool poll,
@@ -354,10 +353,12 @@ void DrawUserInputGetKeystroke(uint32_t user_index, bool poll,
break;
}
const auto key_search = vk_pretty.find(stroke.virtual_key);
const auto key = key_search != vk_pretty.end()
? key_search->second
: fmt::format("0x{:04x}", stroke.virtual_key);
ui::VirtualKey virtual_key = ui::VirtualKey(stroke.virtual_key.get());
const auto key_search = kVkPretty.find(virtual_key);
std::string key =
key_search != kVkPretty.cend()
? key_search->second
: fmt::format("0x{:04x}", uint16_t(virtual_key));
event_log.emplace_front(fmt::format(
"{:>6} {:>9}ms {:<20} {} {} {}", ImGui::GetFrameCount(),
dur, key,

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@@ -46,43 +46,7 @@ enum X_INPUT_GAMEPAD_BUTTON {
X_INPUT_GAMEPAD_Y = 0x8000,
};
enum X_INPUT_GAMEPAD_VK {
X_INPUT_GAMEPAD_VK_A = 0x5800,
X_INPUT_GAMEPAD_VK_B = 0x5801,
X_INPUT_GAMEPAD_VK_X = 0x5802,
X_INPUT_GAMEPAD_VK_Y = 0x5803,
X_INPUT_GAMEPAD_VK_RSHOULDER = 0x5804,
X_INPUT_GAMEPAD_VK_LSHOULDER = 0x5805,
X_INPUT_GAMEPAD_VK_LTRIGGER = 0x5806,
X_INPUT_GAMEPAD_VK_RTRIGGER = 0x5807,
X_INPUT_GAMEPAD_VK_DPAD_UP = 0x5810,
X_INPUT_GAMEPAD_VK_DPAD_DOWN = 0x5811,
X_INPUT_GAMEPAD_VK_DPAD_LEFT = 0x5812,
X_INPUT_GAMEPAD_VK_DPAD_RIGHT = 0x5813,
X_INPUT_GAMEPAD_VK_START = 0x5814,
X_INPUT_GAMEPAD_VK_BACK = 0x5815,
X_INPUT_GAMEPAD_VK_LTHUMB_PRESS = 0x5816,
X_INPUT_GAMEPAD_VK_RTHUMB_PRESS = 0x5817,
X_INPUT_GAMEPAD_VK_LTHUMB_UP = 0x5820,
X_INPUT_GAMEPAD_VK_LTHUMB_DOWN = 0x5821,
X_INPUT_GAMEPAD_VK_LTHUMB_RIGHT = 0x5822,
X_INPUT_GAMEPAD_VK_LTHUMB_LEFT = 0x5823,
X_INPUT_GAMEPAD_VK_LTHUMB_UPLEFT = 0x5824,
X_INPUT_GAMEPAD_VK_LTHUMB_UPRIGHT = 0x5825,
X_INPUT_GAMEPAD_VK_LTHUMB_DOWNRIGHT = 0x5826,
X_INPUT_GAMEPAD_VK_LTHUMB_DOWNLEFT = 0x5827,
X_INPUT_GAMEPAD_VK_RTHUMB_UP = 0x5830,
X_INPUT_GAMEPAD_VK_RTHUMB_DOWN = 0x5831,
X_INPUT_GAMEPAD_VK_RTHUMB_RIGHT = 0x5832,
X_INPUT_GAMEPAD_VK_RTHUMB_LEFT = 0x5833,
X_INPUT_GAMEPAD_VK_RTHUMB_UPLEFT = 0x5834,
X_INPUT_GAMEPAD_VK_RTHUMB_UPRIGHT = 0x5835,
X_INPUT_GAMEPAD_VK_RTHUMB_DOWNRIGHT = 0x5836,
X_INPUT_GAMEPAD_VK_RTHUMB_DOWNLEFT = 0x5837,
};
// For VK_PAD, use ui::VirtualKey.
enum X_INPUT_KEYSTROKE_FLAGS {
X_INPUT_KEYSTROKE_KEYDOWN = 0x0001,

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@@ -20,6 +20,7 @@
#include "xenia/base/logging.h"
#include "xenia/helper/sdl/sdl_helper.h"
#include "xenia/hid/hid_flags.h"
#include "xenia/ui/virtual_key.h"
#include "xenia/ui/window.h"
// TODO(joellinn) make this path relative to the config folder.
@@ -238,48 +239,46 @@ X_RESULT SDLInputDriver::GetKeystroke(uint32_t users, uint32_t flags,
// The order of this list is also the order in which events are send if
// multiple buttons change at once.
static_assert(sizeof(X_INPUT_GAMEPAD::buttons) == 2);
static constexpr std::array<std::underlying_type<X_INPUT_GAMEPAD_VK>::type,
34>
vk_lookup = {
// 00 - True buttons from xinput button field
X_INPUT_GAMEPAD_VK_DPAD_UP,
X_INPUT_GAMEPAD_VK_DPAD_DOWN,
X_INPUT_GAMEPAD_VK_DPAD_LEFT,
X_INPUT_GAMEPAD_VK_DPAD_RIGHT,
X_INPUT_GAMEPAD_VK_START,
X_INPUT_GAMEPAD_VK_BACK,
X_INPUT_GAMEPAD_VK_LTHUMB_PRESS,
X_INPUT_GAMEPAD_VK_RTHUMB_PRESS,
X_INPUT_GAMEPAD_VK_LSHOULDER,
X_INPUT_GAMEPAD_VK_RSHOULDER,
0, /* Guide has no VK */
0, /* Unknown */
X_INPUT_GAMEPAD_VK_A,
X_INPUT_GAMEPAD_VK_B,
X_INPUT_GAMEPAD_VK_X,
X_INPUT_GAMEPAD_VK_Y,
// 16 - Fake buttons generated from analog inputs
X_INPUT_GAMEPAD_VK_LTRIGGER,
X_INPUT_GAMEPAD_VK_RTRIGGER,
// 18
X_INPUT_GAMEPAD_VK_LTHUMB_UP,
X_INPUT_GAMEPAD_VK_LTHUMB_DOWN,
X_INPUT_GAMEPAD_VK_LTHUMB_RIGHT,
X_INPUT_GAMEPAD_VK_LTHUMB_LEFT,
X_INPUT_GAMEPAD_VK_LTHUMB_UPLEFT,
X_INPUT_GAMEPAD_VK_LTHUMB_UPRIGHT,
X_INPUT_GAMEPAD_VK_LTHUMB_DOWNRIGHT,
X_INPUT_GAMEPAD_VK_LTHUMB_DOWNLEFT,
// 26
X_INPUT_GAMEPAD_VK_RTHUMB_UP,
X_INPUT_GAMEPAD_VK_RTHUMB_DOWN,
X_INPUT_GAMEPAD_VK_RTHUMB_RIGHT,
X_INPUT_GAMEPAD_VK_RTHUMB_LEFT,
X_INPUT_GAMEPAD_VK_RTHUMB_UPLEFT,
X_INPUT_GAMEPAD_VK_RTHUMB_UPRIGHT,
X_INPUT_GAMEPAD_VK_RTHUMB_DOWNRIGHT,
X_INPUT_GAMEPAD_VK_RTHUMB_DOWNLEFT,
};
static constexpr std::array<ui::VirtualKey, 34> kVkLookup = {
// 00 - True buttons from xinput button field
ui::VirtualKey::kXInputPadDpadUp,
ui::VirtualKey::kXInputPadDpadDown,
ui::VirtualKey::kXInputPadDpadLeft,
ui::VirtualKey::kXInputPadDpadRight,
ui::VirtualKey::kXInputPadStart,
ui::VirtualKey::kXInputPadBack,
ui::VirtualKey::kXInputPadLThumbPress,
ui::VirtualKey::kXInputPadRThumbPress,
ui::VirtualKey::kXInputPadLShoulder,
ui::VirtualKey::kXInputPadRShoulder,
ui::VirtualKey::kNone, /* Guide has no VK */
ui::VirtualKey::kNone, /* Unknown */
ui::VirtualKey::kXInputPadA,
ui::VirtualKey::kXInputPadB,
ui::VirtualKey::kXInputPadX,
ui::VirtualKey::kXInputPadY,
// 16 - Fake buttons generated from analog inputs
ui::VirtualKey::kXInputPadLTrigger,
ui::VirtualKey::kXInputPadRTrigger,
// 18
ui::VirtualKey::kXInputPadLThumbUp,
ui::VirtualKey::kXInputPadLThumbDown,
ui::VirtualKey::kXInputPadLThumbRight,
ui::VirtualKey::kXInputPadLThumbLeft,
ui::VirtualKey::kXInputPadLThumbUpLeft,
ui::VirtualKey::kXInputPadLThumbUpRight,
ui::VirtualKey::kXInputPadLThumbDownRight,
ui::VirtualKey::kXInputPadLThumbDownLeft,
// 26
ui::VirtualKey::kXInputPadRThumbUp,
ui::VirtualKey::kXInputPadRThumbDown,
ui::VirtualKey::kXInputPadRThumbRight,
ui::VirtualKey::kXInputPadRThumbLeft,
ui::VirtualKey::kXInputPadRThumbUpLeft,
ui::VirtualKey::kXInputPadRThumbUpRight,
ui::VirtualKey::kXInputPadRThumbDownRight,
ui::VirtualKey::kXInputPadRThumbDownLeft,
};
auto is_active = this->is_active();
@@ -319,9 +318,9 @@ X_RESULT SDLInputDriver::GetKeystroke(uint32_t users, uint32_t flags,
if (last.repeat_state == RepeatState::Repeating &&
(last.repeat_time + HID_SDL_REPEAT_RATE < guest_now)) {
last.repeat_time = guest_now;
auto vk = vk_lookup.at(last.repeat_butt_idx);
assert_not_zero(vk);
out_keystroke->virtual_key = vk;
ui::VirtualKey vk = kVkLookup.at(last.repeat_butt_idx);
assert_true(vk != ui::VirtualKey::kNone);
out_keystroke->virtual_key = uint16_t(vk);
out_keystroke->unicode = 0;
out_keystroke->user_index = user_index;
out_keystroke->hid_code = 0;
@@ -340,17 +339,17 @@ X_RESULT SDLInputDriver::GetKeystroke(uint32_t users, uint32_t flags,
// up before THUMB_LEFT is down.
for (auto [clear_pass, i] = std::tuple{true, 0}; i < 2;
clear_pass = false, i++) {
for (uint8_t i = 0; i < std::size(vk_lookup); i++) {
for (uint8_t i = 0; i < uint8_t(std::size(kVkLookup)); i++) {
auto fbutton = uint64_t(1) << i;
if (!(butts_changed & fbutton)) {
continue;
}
auto vk = vk_lookup.at(i);
if (!vk) {
ui::VirtualKey vk = kVkLookup.at(last.repeat_butt_idx);
if (vk == ui::VirtualKey::kNone) {
continue;
}
out_keystroke->virtual_key = vk;
out_keystroke->virtual_key = uint16_t(vk);
out_keystroke->unicode = 0;
out_keystroke->user_index = user_index;
out_keystroke->hid_code = 0;

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@@ -12,6 +12,7 @@
#include "xenia/base/platform_win.h"
#include "xenia/hid/hid_flags.h"
#include "xenia/hid/input_system.h"
#include "xenia/ui/virtual_key.h"
#include "xenia/ui/window.h"
namespace xe {
@@ -29,7 +30,7 @@ WinKeyInputDriver::WinKeyInputDriver(xe::ui::Window* window)
auto global_lock = global_critical_region_.Acquire();
KeyEvent key;
key.vkey = evt->key_code();
key.virtual_key = evt->virtual_key();
key.transition = true;
key.prev_state = evt->prev_state();
key.repeat_count = evt->repeat_count();
@@ -43,7 +44,7 @@ WinKeyInputDriver::WinKeyInputDriver(xe::ui::Window* window)
auto global_lock = global_critical_region_.Acquire();
KeyEvent key;
key.vkey = evt->key_code();
key.virtual_key = evt->virtual_key();
key.transition = false;
key.prev_state = evt->prev_state();
key.repeat_count = evt->repeat_count();
@@ -241,7 +242,7 @@ X_RESULT WinKeyInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
X_RESULT result = X_ERROR_EMPTY;
uint16_t virtual_key = 0;
ui::VirtualKey xinput_virtual_key = ui::VirtualKey::kNone;
uint16_t unicode = 0;
uint16_t keystroke_flags = 0;
uint8_t hid_code = 0;
@@ -258,100 +259,93 @@ X_RESULT WinKeyInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
key_events_.pop();
}
// TODO(DrChat): Some other way to toggle this...
if (IS_KEY_TOGGLED(VK_CAPITAL)) {
// dpad toggled
if (evt.vkey == (0x41)) {
// A
virtual_key = 0x5812; // VK_PAD_DPAD_LEFT
} else if (evt.vkey == (0x44)) {
// D
virtual_key = 0x5813; // VK_PAD_DPAD_RIGHT
} else if (evt.vkey == (0x53)) {
// S
virtual_key = 0x5811; // VK_PAD_DPAD_DOWN
} else if (evt.vkey == (0x57)) {
// W
virtual_key = 0x5810; // VK_PAD_DPAD_UP
}
} else {
// left stick
if (evt.vkey == (0x57)) {
// W
virtual_key = 0x5820; // VK_PAD_LTHUMB_UP
}
if (evt.vkey == (0x53)) {
// S
virtual_key = 0x5821; // VK_PAD_LTHUMB_DOWN
}
if (evt.vkey == (0x44)) {
// D
virtual_key = 0x5822; // VK_PAD_LTHUMB_RIGHT
}
if (evt.vkey == (0x41)) {
// A
virtual_key = 0x5823; // VK_PAD_LTHUMB_LEFT
}
switch (evt.virtual_key) {
case ui::VirtualKey::kOem1: // ;
xinput_virtual_key = ui::VirtualKey::kXInputPadA;
break;
case ui::VirtualKey::kOem7: // '
xinput_virtual_key = ui::VirtualKey::kXInputPadB;
break;
case ui::VirtualKey::kL:
xinput_virtual_key = ui::VirtualKey::kXInputPadX;
break;
case ui::VirtualKey::kP:
xinput_virtual_key = ui::VirtualKey::kXInputPadY;
break;
case ui::VirtualKey::k3:
xinput_virtual_key = ui::VirtualKey::kXInputPadRShoulder;
break;
case ui::VirtualKey::k1:
xinput_virtual_key = ui::VirtualKey::kXInputPadLShoulder;
break;
case ui::VirtualKey::kQ:
case ui::VirtualKey::kI:
xinput_virtual_key = ui::VirtualKey::kXInputPadLTrigger;
break;
case ui::VirtualKey::kE:
case ui::VirtualKey::kO:
xinput_virtual_key = ui::VirtualKey::kXInputPadRTrigger;
break;
case ui::VirtualKey::kX:
xinput_virtual_key = ui::VirtualKey::kXInputPadStart;
break;
case ui::VirtualKey::kZ:
xinput_virtual_key = ui::VirtualKey::kXInputPadBack;
break;
case ui::VirtualKey::kUp:
xinput_virtual_key = ui::VirtualKey::kXInputPadRThumbUp;
break;
case ui::VirtualKey::kDown:
xinput_virtual_key = ui::VirtualKey::kXInputPadRThumbDown;
break;
case ui::VirtualKey::kRight:
xinput_virtual_key = ui::VirtualKey::kXInputPadRThumbRight;
break;
case ui::VirtualKey::kLeft:
xinput_virtual_key = ui::VirtualKey::kXInputPadRThumbLeft;
break;
default:
// TODO(DrChat): Some other way to toggle this...
if (IS_KEY_TOGGLED(VK_CAPITAL) || IS_KEY_DOWN(VK_SHIFT)) {
// D-pad toggled.
switch (evt.virtual_key) {
case ui::VirtualKey::kW:
xinput_virtual_key = ui::VirtualKey::kXInputPadDpadUp;
break;
case ui::VirtualKey::kS:
xinput_virtual_key = ui::VirtualKey::kXInputPadDpadDown;
break;
case ui::VirtualKey::kA:
xinput_virtual_key = ui::VirtualKey::kXInputPadDpadLeft;
break;
case ui::VirtualKey::kD:
xinput_virtual_key = ui::VirtualKey::kXInputPadDpadRight;
break;
default:
break;
}
} else {
// Left thumbstick.
switch (evt.virtual_key) {
case ui::VirtualKey::kW:
xinput_virtual_key = ui::VirtualKey::kXInputPadLThumbUp;
break;
case ui::VirtualKey::kS:
xinput_virtual_key = ui::VirtualKey::kXInputPadLThumbDown;
break;
case ui::VirtualKey::kA:
xinput_virtual_key = ui::VirtualKey::kXInputPadLThumbLeft;
break;
case ui::VirtualKey::kD:
xinput_virtual_key = ui::VirtualKey::kXInputPadLThumbRight;
break;
default:
break;
}
}
}
// Right stick
if (evt.vkey == (0x26)) {
// Up
virtual_key = 0x5830;
}
if (evt.vkey == (0x28)) {
// Down
virtual_key = 0x5831;
}
if (evt.vkey == (0x27)) {
// Right
virtual_key = 0x5832;
}
if (evt.vkey == (0x25)) {
// Left
virtual_key = 0x5833;
}
if (evt.vkey == (0x4C)) {
// L
virtual_key = 0x5802; // VK_PAD_X
} else if (evt.vkey == (VK_OEM_7)) {
// '
virtual_key = 0x5801; // VK_PAD_B
} else if (evt.vkey == (VK_OEM_1)) {
// ;
virtual_key = 0x5800; // VK_PAD_A
} else if (evt.vkey == (0x50)) {
// P
virtual_key = 0x5803; // VK_PAD_Y
}
if (evt.vkey == (0x58)) {
// X
virtual_key = 0x5814; // VK_PAD_START
}
if (evt.vkey == (0x5A)) {
// Z
virtual_key = 0x5815; // VK_PAD_BACK
}
if (evt.vkey == (0x51) || evt.vkey == (0x49)) {
// Q / I
virtual_key = 0x5806; // VK_PAD_LTRIGGER
}
if (evt.vkey == (0x45) || evt.vkey == (0x4F)) {
// E / O
virtual_key = 0x5807; // VK_PAD_RTRIGGER
}
if (evt.vkey == (0x31)) {
// 1
virtual_key = 0x5805; // VK_PAD_LSHOULDER
}
if (evt.vkey == (0x33)) {
// 3
virtual_key = 0x5804; // VK_PAD_RSHOULDER
}
if (virtual_key != 0) {
if (xinput_virtual_key != ui::VirtualKey::kNone) {
if (evt.transition == true) {
keystroke_flags |= 0x0001; // XINPUT_KEYSTROKE_KEYDOWN
} else if (evt.transition == false) {
@@ -365,7 +359,7 @@ X_RESULT WinKeyInputDriver::GetKeystroke(uint32_t user_index, uint32_t flags,
result = X_ERROR_SUCCESS;
}
out_keystroke->virtual_key = virtual_key;
out_keystroke->virtual_key = uint16_t(xinput_virtual_key);
out_keystroke->unicode = unicode;
out_keystroke->flags = keystroke_flags;
out_keystroke->user_index = 0;

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@@ -14,6 +14,7 @@
#include "xenia/base/mutex.h"
#include "xenia/hid/input_driver.h"
#include "xenia/ui/virtual_key.h"
namespace xe {
namespace hid {
@@ -35,7 +36,7 @@ class WinKeyInputDriver : public InputDriver {
protected:
struct KeyEvent {
int vkey = 0;
ui::VirtualKey virtual_key = ui::VirtualKey::kNone;
int repeat_count = 0;
bool transition = false; // going up(false) or going down(true)
bool prev_state = false; // down(true) or up(false)