[Vulkan] Include Vulkan Android header and fix some warnings
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@@ -493,7 +493,7 @@ VulkanCommandProcessor::GetPipelineLayout(uint32_t texture_count_pixel,
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"Failed to create a Vulkan descriptor set layout for {} combined "
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"images and samplers for guest pixel shaders",
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texture_count_pixel);
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return false;
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return nullptr;
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}
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descriptor_set_layouts_textures_.emplace(
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texture_descriptor_set_layout_key.key,
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@@ -536,7 +536,7 @@ VulkanCommandProcessor::GetPipelineLayout(uint32_t texture_count_pixel,
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"Failed to create a Vulkan descriptor set layout for {} combined "
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"images and samplers for guest vertex shaders",
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texture_count_vertex);
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return false;
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return nullptr;
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}
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descriptor_set_layouts_textures_.emplace(
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texture_descriptor_set_layout_key.key,
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@@ -588,7 +588,7 @@ VulkanCommandProcessor::GetPipelineLayout(uint32_t texture_count_pixel,
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"Failed to create a Vulkan pipeline layout for guest drawing with {} "
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"pixel shader and {} vertex shader textures",
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texture_count_pixel, texture_count_vertex);
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return false;
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return nullptr;
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}
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PipelineLayout pipeline_layout_entry;
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pipeline_layout_entry.pipeline_layout = pipeline_layout;
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@@ -1650,7 +1650,7 @@ uint8_t* VulkanCommandProcessor::WriteUniformBufferBinding(
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provider.device_properties().limits.minUniformBufferOffsetAlignment),
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descriptor_buffer_info_out.buffer, descriptor_buffer_info_out.offset);
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if (!mapping) {
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return false;
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return nullptr;
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}
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descriptor_buffer_info_out.range = VkDeviceSize(size);
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write_descriptor_set_out.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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