[D3D12] Change most subsystem pointers to references
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@@ -23,10 +23,10 @@ const D3D12_HEAP_PROPERTIES kHeapPropertiesReadback = {
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D3D12_HEAP_TYPE_READBACK};
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ID3D12RootSignature* CreateRootSignature(
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D3D12Provider* provider, const D3D12_ROOT_SIGNATURE_DESC& desc) {
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D3D12Provider& provider, const D3D12_ROOT_SIGNATURE_DESC& desc) {
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ID3DBlob* blob;
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ID3DBlob* error_blob = nullptr;
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if (FAILED(provider->SerializeRootSignature(
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if (FAILED(provider.SerializeRootSignature(
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&desc, D3D_ROOT_SIGNATURE_VERSION_1, &blob, &error_blob))) {
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XELOGE("Failed to serialize a root signature");
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if (error_blob != nullptr) {
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@@ -40,9 +40,9 @@ ID3D12RootSignature* CreateRootSignature(
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error_blob->Release();
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}
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ID3D12RootSignature* root_signature = nullptr;
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provider->GetDevice()->CreateRootSignature(0, blob->GetBufferPointer(),
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blob->GetBufferSize(),
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IID_PPV_ARGS(&root_signature));
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provider.GetDevice()->CreateRootSignature(0, blob->GetBufferPointer(),
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blob->GetBufferSize(),
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IID_PPV_ARGS(&root_signature));
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blob->Release();
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return root_signature;
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}
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