[D3D12] Change most subsystem pointers to references
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@@ -20,5 +20,11 @@ GraphicsContext::GraphicsContext(GraphicsProvider* provider,
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GraphicsContext::~GraphicsContext() = default;
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bool GraphicsContext::is_current() { return true; }
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bool GraphicsContext::MakeCurrent() { return true; }
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void GraphicsContext::ClearCurrent() {}
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} // namespace ui
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} // namespace xe
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