[D3D12] Change most subsystem pointers to references

This commit is contained in:
Triang3l
2020-08-30 22:07:35 +03:00
parent c5dd7403f0
commit 1e9ee8f43b
23 changed files with 532 additions and 538 deletions

View File

@@ -20,5 +20,11 @@ GraphicsContext::GraphicsContext(GraphicsProvider* provider,
GraphicsContext::~GraphicsContext() = default;
bool GraphicsContext::is_current() { return true; }
bool GraphicsContext::MakeCurrent() { return true; }
void GraphicsContext::ClearCurrent() {}
} // namespace ui
} // namespace xe