Merge branch 'master' into vulkan
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@@ -606,9 +606,9 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
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const auto& regs = register_file_;
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#if FINE_GRAINED_DRAW_SCOPES
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#if XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
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SCOPE_profile_cpu_f("gpu");
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#endif // FINE_GRAINED_DRAW_SCOPES
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#endif // XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
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auto rb_surface_info = regs.Get<reg::RB_SURFACE_INFO>();
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uint32_t surface_pitch = std::min(rb_surface_info.surface_pitch, 2560u);
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