[Vulkan] Better debug object names.
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@@ -51,7 +51,7 @@ bool VulkanShader::Prepare() {
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device_->DbgSetObjectName(uint64_t(shader_module_),
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VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT,
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xe::format_string("%.16llX", ucode_data_hash()));
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xe::format_string("S: %.16llX", ucode_data_hash()));
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return status == VK_SUCCESS;
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}
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