[Vulkan] Better debug object names.

This commit is contained in:
gibbed
2018-05-13 08:42:36 -05:00
parent ab0f75307a
commit 1ffa4747db
3 changed files with 7 additions and 5 deletions

View File

@@ -51,7 +51,7 @@ bool VulkanShader::Prepare() {
device_->DbgSetObjectName(uint64_t(shader_module_),
VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT,
xe::format_string("%.16llX", ucode_data_hash()));
xe::format_string("S: %.16llX", ucode_data_hash()));
return status == VK_SUCCESS;
}