[Vulkan] Context, remove Volk

This commit is contained in:
Triang3l
2020-09-13 17:51:00 +03:00
parent dfa181a529
commit 203bf64d88
16 changed files with 1241 additions and 295 deletions

View File

@@ -9,9 +9,6 @@
#include "xenia/ui/d3d12/d3d12_context.h"
#include <cstdlib>
#include "xenia/base/cvar.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/ui/d3d12/d3d12_immediate_drawer.h"
@@ -19,9 +16,6 @@
#include "xenia/ui/d3d12/d3d12_util.h"
#include "xenia/ui/window.h"
DEFINE_bool(d3d12_random_clear_color, false,
"Randomize presentation back buffer clear color.", "D3D12");
namespace xe {
namespace ui {
namespace d3d12 {
@@ -32,110 +26,112 @@ D3D12Context::D3D12Context(D3D12Provider* provider, Window* target_window)
D3D12Context::~D3D12Context() { Shutdown(); }
bool D3D12Context::Initialize() {
context_lost_ = false;
if (!target_window_) {
return true;
}
auto& provider = GetD3D12Provider();
auto dxgi_factory = provider.GetDXGIFactory();
auto device = provider.GetDevice();
auto direct_queue = provider.GetDirectQueue();
context_lost_ = false;
swap_fence_current_value_ = 1;
swap_fence_completed_value_ = 0;
swap_fence_completion_event_ = CreateEvent(nullptr, false, false, nullptr);
if (swap_fence_completion_event_ == nullptr) {
XELOGE("Failed to create the composition fence completion event");
Shutdown();
return false;
}
// Create a fence for transient resources of compositing.
if (FAILED(device->CreateFence(0, D3D12_FENCE_FLAG_NONE,
IID_PPV_ARGS(&swap_fence_)))) {
XELOGE("Failed to create the composition fence");
Shutdown();
return false;
}
if (target_window_) {
swap_fence_current_value_ = 1;
swap_fence_completed_value_ = 0;
swap_fence_completion_event_ = CreateEvent(nullptr, false, false, nullptr);
if (swap_fence_completion_event_ == nullptr) {
XELOGE("Failed to create the composition fence completion event");
Shutdown();
return false;
}
// Create a fence for transient resources of compositing.
if (FAILED(device->CreateFence(0, D3D12_FENCE_FLAG_NONE,
IID_PPV_ARGS(&swap_fence_)))) {
XELOGE("Failed to create the composition fence");
Shutdown();
return false;
}
// Create the swap chain.
swap_chain_width_ = target_window_->scaled_width();
swap_chain_height_ = target_window_->scaled_height();
DXGI_SWAP_CHAIN_DESC1 swap_chain_desc;
swap_chain_desc.Width = swap_chain_width_;
swap_chain_desc.Height = swap_chain_height_;
swap_chain_desc.Format = kSwapChainFormat;
swap_chain_desc.Stereo = FALSE;
swap_chain_desc.SampleDesc.Count = 1;
swap_chain_desc.SampleDesc.Quality = 0;
swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swap_chain_desc.BufferCount = kSwapChainBufferCount;
swap_chain_desc.Scaling = DXGI_SCALING_STRETCH;
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
swap_chain_desc.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
swap_chain_desc.Flags = 0;
IDXGISwapChain1* swap_chain_1;
if (FAILED(dxgi_factory->CreateSwapChainForHwnd(
provider.GetDirectQueue(),
static_cast<HWND>(target_window_->native_handle()),
&swap_chain_desc, nullptr, nullptr, &swap_chain_1))) {
XELOGE("Failed to create a DXGI swap chain");
Shutdown();
return false;
}
if (FAILED(swap_chain_1->QueryInterface(IID_PPV_ARGS(&swap_chain_)))) {
XELOGE("Failed to get version 3 of the DXGI swap chain interface");
swap_chain_1->Release();
Shutdown();
return false;
}
// Create the swap chain.
swap_chain_width_ = target_window_->scaled_width();
swap_chain_height_ = target_window_->scaled_height();
DXGI_SWAP_CHAIN_DESC1 swap_chain_desc;
swap_chain_desc.Width = swap_chain_width_;
swap_chain_desc.Height = swap_chain_height_;
swap_chain_desc.Format = kSwapChainFormat;
swap_chain_desc.Stereo = FALSE;
swap_chain_desc.SampleDesc.Count = 1;
swap_chain_desc.SampleDesc.Quality = 0;
swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swap_chain_desc.BufferCount = kSwapChainBufferCount;
swap_chain_desc.Scaling = DXGI_SCALING_STRETCH;
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
swap_chain_desc.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
swap_chain_desc.Flags = 0;
IDXGISwapChain1* swap_chain_1;
if (FAILED(dxgi_factory->CreateSwapChainForHwnd(
provider.GetDirectQueue(),
reinterpret_cast<HWND>(target_window_->native_handle()),
&swap_chain_desc, nullptr, nullptr, &swap_chain_1))) {
XELOGE("Failed to create a DXGI swap chain");
Shutdown();
return false;
}
if (FAILED(swap_chain_1->QueryInterface(IID_PPV_ARGS(&swap_chain_)))) {
XELOGE("Failed to get version 3 of the DXGI swap chain interface");
swap_chain_1->Release();
Shutdown();
return false;
}
swap_chain_1->Release();
// Create a heap for RTV descriptors of swap chain buffers.
D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
rtv_heap_desc.NumDescriptors = kSwapChainBufferCount;
rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
rtv_heap_desc.NodeMask = 0;
if (FAILED(device->CreateDescriptorHeap(
&rtv_heap_desc, IID_PPV_ARGS(&swap_chain_rtv_heap_)))) {
XELOGE("Failed to create swap chain RTV descriptor heap");
// Create a heap for RTV descriptors of swap chain buffers.
D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
rtv_heap_desc.NumDescriptors = kSwapChainBufferCount;
rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
rtv_heap_desc.NodeMask = 0;
if (FAILED(device->CreateDescriptorHeap(
&rtv_heap_desc, IID_PPV_ARGS(&swap_chain_rtv_heap_)))) {
XELOGE("Failed to create swap chain RTV descriptor heap");
Shutdown();
return false;
}
swap_chain_rtv_heap_start_ =
swap_chain_rtv_heap_->GetCPUDescriptorHandleForHeapStart();
// Get the buffers and create their RTV descriptors.
if (!InitializeSwapChainBuffers()) {
Shutdown();
return false;
}
// Create the command list for compositing.
for (uint32_t i = 0; i < kSwapCommandAllocatorCount; ++i) {
if (FAILED(device->CreateCommandAllocator(
D3D12_COMMAND_LIST_TYPE_DIRECT,
IID_PPV_ARGS(&swap_command_allocators_[i])))) {
XELOGE("Failed to create a composition command allocator");
Shutdown();
return false;
}
swap_chain_rtv_heap_start_ =
swap_chain_rtv_heap_->GetCPUDescriptorHandleForHeapStart();
}
if (FAILED(device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT,
swap_command_allocators_[0], nullptr,
IID_PPV_ARGS(&swap_command_list_)))) {
XELOGE("Failed to create the composition graphics command list");
Shutdown();
return false;
}
// Initially in open state, wait until BeginSwap.
swap_command_list_->Close();
// Get the buffers and create their RTV descriptors.
if (!InitializeSwapChainBuffers()) {
Shutdown();
return false;
}
// Create the command list for compositing.
for (uint32_t i = 0; i < kSwapCommandAllocatorCount; ++i) {
if (FAILED(device->CreateCommandAllocator(
D3D12_COMMAND_LIST_TYPE_DIRECT,
IID_PPV_ARGS(&swap_command_allocators_[i])))) {
XELOGE("Failed to create a composition command allocator");
Shutdown();
return false;
}
}
if (FAILED(device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT,
swap_command_allocators_[0], nullptr,
IID_PPV_ARGS(&swap_command_list_)))) {
XELOGE("Failed to create the composition graphics command list");
Shutdown();
return false;
}
// Initially in open state, wait until BeginSwap.
swap_command_list_->Close();
// Initialize the immediate mode drawer if not offscreen.
immediate_drawer_ = std::make_unique<D3D12ImmediateDrawer>(*this);
if (!immediate_drawer_->Initialize()) {
Shutdown();
return false;
}
// Initialize the immediate mode drawer if not offscreen.
immediate_drawer_ = std::make_unique<D3D12ImmediateDrawer>(*this);
if (!immediate_drawer_->Initialize()) {
Shutdown();
return false;
}
return true;
@@ -223,9 +219,11 @@ ImmediateDrawer* D3D12Context::immediate_drawer() {
return immediate_drawer_.get();
}
void D3D12Context::BeginSwap() {
bool D3D12Context::WasLost() { return context_lost_; }
bool D3D12Context::BeginSwap() {
if (!target_window_ || context_lost_) {
return;
return false;
}
// Resize the swap chain if the window is resized.
@@ -252,13 +250,13 @@ void D3D12Context::BeginSwap() {
kSwapChainBufferCount, target_window_width, target_window_height,
kSwapChainFormat, 0))) {
context_lost_ = true;
return;
return false;
}
swap_chain_width_ = target_window_width;
swap_chain_height_ = target_window_height;
if (!InitializeSwapChainBuffers()) {
context_lost_ = true;
return;
return false;
}
}
@@ -295,18 +293,11 @@ void D3D12Context::BeginSwap() {
D3D12_CPU_DESCRIPTOR_HANDLE back_buffer_rtv = GetSwapChainBackBufferRTV();
swap_command_list_->OMSetRenderTargets(1, &back_buffer_rtv, TRUE, nullptr);
float clear_color[4];
if (cvars::d3d12_random_clear_color) {
clear_color[0] = rand() / float(RAND_MAX); // NOLINT(runtime/threadsafe_fn)
clear_color[1] = 1.0f;
clear_color[2] = 0.0f;
} else {
clear_color[0] = 0.0f;
clear_color[1] = 0.0f;
clear_color[2] = 0.0f;
}
clear_color[3] = 1.0f;
GetClearColor(clear_color);
swap_command_list_->ClearRenderTargetView(back_buffer_rtv, clear_color, 0,
nullptr);
return true;
}
void D3D12Context::EndSwap() {

View File

@@ -28,9 +28,9 @@ class D3D12Context : public GraphicsContext {
ImmediateDrawer* immediate_drawer() override;
bool WasLost() override { return context_lost_; }
bool WasLost() override;
void BeginSwap() override;
bool BeginSwap() override;
void EndSwap() override;
std::unique_ptr<RawImage> Capture() override;