[D3D12] Fix resolve not syncing with CPU memory and memory extent calculation
This commit is contained in:
@@ -1878,7 +1878,7 @@ void TextureCache::LogTextureAction(const Texture* texture,
|
||||
const char* action) {
|
||||
XELOGGPU(
|
||||
"{} {} {}{}x{}x{} {} {} texture with {} {}packed mip level{}, "
|
||||
"base at 0x{:08X} (size {}), mips at 0x{:08X} (size {})",
|
||||
"base at 0x{:08X} (size 0x{:08X}), mips at 0x{:08X} (size 0x{:08X})",
|
||||
action, texture->key.tiled ? "tiled" : "linear",
|
||||
texture->key.scaled_resolve ? "2x-scaled " : "", texture->key.width,
|
||||
texture->key.height, texture->key.depth,
|
||||
|
||||
Reference in New Issue
Block a user