[D3D12] Fix resolve not syncing with CPU memory and memory extent calculation

This commit is contained in:
Triang3l
2020-08-28 23:49:23 +03:00
parent a1d33615b0
commit 210c30aef9
4 changed files with 13 additions and 9 deletions

View File

@@ -1878,7 +1878,7 @@ void TextureCache::LogTextureAction(const Texture* texture,
const char* action) {
XELOGGPU(
"{} {} {}{}x{}x{} {} {} texture with {} {}packed mip level{}, "
"base at 0x{:08X} (size {}), mips at 0x{:08X} (size {})",
"base at 0x{:08X} (size 0x{:08X}), mips at 0x{:08X} (size 0x{:08X})",
action, texture->key.tiled ? "tiled" : "linear",
texture->key.scaled_resolve ? "2x-scaled " : "", texture->key.width,
texture->key.height, texture->key.depth,