[D3D12] Fix resolve not syncing with CPU memory and memory extent calculation
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@@ -380,8 +380,7 @@ bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
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dest_width, dest_height, dest_depth);
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}
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copy_dest_length = texture_util::GetGuestMipSliceStorageSize(
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dest_width, dest_height, dest_depth, false, dest_format, nullptr,
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false);
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dest_width, dest_height, dest_depth, true, dest_format, nullptr, false);
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} else {
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XELOGE("Tried to resolve to format {}, which is not a ColorFormat",
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dest_format_info.name);
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