[D3D12] Make tiled resource toggleable, disable debug layer by default

This commit is contained in:
Triang3l
2018-07-30 20:18:52 +03:00
parent e0eede73b9
commit 2183a969af
5 changed files with 101 additions and 59 deletions

View File

@@ -15,7 +15,7 @@
#include "xenia/base/logging.h"
#include "xenia/gpu/gpu_flags.h"
DEFINE_bool(d3d12_shader_disasm, true,
DEFINE_bool(d3d12_shader_disasm, false,
"Disassemble translated shaders after compilation.");
namespace xe {