[D3D12] Make tiled resource toggleable, disable debug layer by default
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@@ -15,7 +15,7 @@
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#include "xenia/base/logging.h"
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#include "xenia/gpu/gpu_flags.h"
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DEFINE_bool(d3d12_shader_disasm, true,
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DEFINE_bool(d3d12_shader_disasm, false,
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"Disassemble translated shaders after compilation.");
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namespace xe {
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