[D3D12] Make tiled resource toggleable, disable debug layer by default

This commit is contained in:
Triang3l
2018-07-30 20:18:52 +03:00
parent e0eede73b9
commit 2183a969af
5 changed files with 101 additions and 59 deletions

View File

@@ -0,0 +1,16 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/d3d12/d3d12_api.h"
DEFINE_bool(d3d12_tiled_resources, true,
"Enable tiled resources for shared memory emulation. Disabling "
"them greatly increases video memory usage - a 512 MB buffer is "
"created - but allows graphics debuggers that don't support tiled "
"resources to work.");