[D3D12] Make tiled resource toggleable, disable debug layer by default

This commit is contained in:
Triang3l
2018-07-30 20:18:52 +03:00
parent e0eede73b9
commit 2183a969af
5 changed files with 101 additions and 59 deletions

View File

@@ -10,6 +10,8 @@
#ifndef XENIA_UI_D3D12_D3D12_API_H_
#define XENIA_UI_D3D12_D3D12_API_H_
#include <gflags/gflags.h>
// This must be included before D3D and DXGI for things like NOMINMAX.
#include "xenia/base/platform_win.h"
@@ -19,4 +21,6 @@
#define XELOGD3D XELOGI
DECLARE_bool(d3d12_tiled_resources);
#endif // XENIA_UI_D3D12_D3D12_API_H_