[D3D12] Make tiled resource toggleable, disable debug layer by default
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@@ -14,7 +14,7 @@
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#include "xenia/base/logging.h"
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#include "xenia/ui/d3d12/d3d12_context.h"
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DEFINE_bool(d3d12_debug, true, "Enable Direct3D 12 and DXGI debug layer.");
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DEFINE_bool(d3d12_debug, false, "Enable Direct3D 12 and DXGI debug layer.");
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DEFINE_int32(d3d12_adapter_index, -1, "Index of the DXGI adapter to use. "
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"-1 for any physical adapter, -2 for WARP software rendering.");
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@@ -155,8 +155,15 @@ bool D3D12Provider::IsDeviceSupported(ID3D12Device* device) {
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sizeof(options)))) {
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return false;
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}
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// Tiled resources required for virtual memory.
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return options.TiledResourcesTier >= D3D12_TILED_RESOURCES_TIER_1;
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// Tiled resources required for shared memory emulation without excessive
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// video memory usage.
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if (FLAGS_d3d12_tiled_resources &&
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options.TiledResourcesTier < D3D12_TILED_RESOURCES_TIER_1) {
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return false;
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}
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return true;
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}
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std::unique_ptr<GraphicsContext> D3D12Provider::CreateContext(
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