exp/sqrt shader ops, retain_prev hack.
This commit is contained in:
@@ -96,7 +96,9 @@ class GL4ShaderTranslator {
|
||||
bool TranslateALU_SETGTs(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_SETGTEs(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_SETNEs(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_EXP_IEEE(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_RECIP_IEEE(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_SQRT_IEEE(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_MUL_CONST_0(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_MUL_CONST_1(const ucode::instr_alu_t& alu);
|
||||
bool TranslateALU_ADD_CONST_0(const ucode::instr_alu_t& alu);
|
||||
|
||||
Reference in New Issue
Block a user