Fix AMD crashes from last commit
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@@ -130,7 +130,7 @@ TextureCache::TextureCache(Memory* memory, RegisterFile* register_file,
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std::vector<VkDescriptorPoolSize>(pool_sizes, std::end(pool_sizes)));
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std::vector<VkDescriptorPoolSize>(pool_sizes, std::end(pool_sizes)));
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wb_command_pool_ = std::make_unique<ui::vulkan::CommandBufferPool>(
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wb_command_pool_ = std::make_unique<ui::vulkan::CommandBufferPool>(
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*device_, VK_QUEUE_FAMILY_IGNORED);
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*device_, device_->queue_family_index());
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// Check some device limits
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// Check some device limits
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// On low sampler counts: Rarely would we experience over 16 unique samplers.
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// On low sampler counts: Rarely would we experience over 16 unique samplers.
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