Use a slightly better flag name for drawing all framebuffers
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@@ -24,7 +24,7 @@
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#include "third_party/xxhash/xxhash.h"
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#include "third_party/xxhash/xxhash.h"
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DEFINE_bool(render_all_targets, false,
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DEFINE_bool(draw_all_framebuffers, false,
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"Copy all render targets to screen on swap");
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"Copy all render targets to screen on swap");
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namespace xe {
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namespace xe {
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@@ -644,7 +644,7 @@ void CommandProcessor::IssueSwap(uint32_t frontbuffer_ptr,
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swap_state_.back_buffer_texture, dest_rect,
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swap_state_.back_buffer_texture, dest_rect,
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GL_LINEAR);
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GL_LINEAR);
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if (FLAGS_render_all_targets) {
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if (FLAGS_draw_all_framebuffers) {
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int32_t offsetx = (1280 - (1280 / 5));
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int32_t offsetx = (1280 - (1280 / 5));
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int32_t offsety = 0;
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int32_t offsety = 0;
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int32_t doffsetx = 0;
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int32_t doffsetx = 0;
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