[D3D12] Cleanup raw buffer view creation
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@@ -18,6 +18,7 @@
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#include "xenia/base/memory.h"
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#include "xenia/base/profiling.h"
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#include "xenia/gpu/d3d12/d3d12_command_processor.h"
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#include "xenia/ui/d3d12/d3d12_util.h"
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namespace xe {
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namespace gpu {
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@@ -528,31 +529,15 @@ void SharedMemory::UseForWriting() {
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}
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void SharedMemory::CreateSRV(D3D12_CPU_DESCRIPTOR_HANDLE handle) {
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auto device =
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command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice();
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D3D12_SHADER_RESOURCE_VIEW_DESC desc;
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desc.Format = DXGI_FORMAT_R32_TYPELESS;
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desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
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desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
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desc.Buffer.FirstElement = 0;
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desc.Buffer.NumElements = kBufferSize >> 2;
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desc.Buffer.StructureByteStride = 0;
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desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW;
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device->CreateShaderResourceView(buffer_, &desc, handle);
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ui::d3d12::util::CreateRawBufferSRV(
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command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice(),
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handle, buffer_, kBufferSize);
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}
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void SharedMemory::CreateRawUAV(D3D12_CPU_DESCRIPTOR_HANDLE handle) {
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auto device =
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command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice();
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D3D12_UNORDERED_ACCESS_VIEW_DESC desc;
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desc.Format = DXGI_FORMAT_R32_TYPELESS;
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desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
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desc.Buffer.FirstElement = 0;
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desc.Buffer.NumElements = kBufferSize >> 2;
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desc.Buffer.StructureByteStride = 0;
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desc.Buffer.CounterOffsetInBytes = 0;
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desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
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device->CreateUnorderedAccessView(buffer_, nullptr, &desc, handle);
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ui::d3d12::util::CreateRawBufferUAV(
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command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice(),
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handle, buffer_, kBufferSize);
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}
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} // namespace d3d12
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