[D3D12] Cleanup raw buffer view creation
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@@ -35,6 +35,15 @@ ID3D12PipelineState* CreateComputePipeline(ID3D12Device* device,
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size_t shader_size,
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ID3D12RootSignature* root_signature);
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void CreateRawBufferSRV(ID3D12Device* device,
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D3D12_CPU_DESCRIPTOR_HANDLE handle,
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ID3D12Resource* buffer, uint32_t size,
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uint64_t offset = 0);
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void CreateRawBufferUAV(ID3D12Device* device,
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D3D12_CPU_DESCRIPTOR_HANDLE handle,
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ID3D12Resource* buffer, uint32_t size,
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uint64_t offset = 0);
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} // namespace util
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} // namespace d3d12
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} // namespace ui
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