[Vulkan] Untextured ImmediateDrawer, [D3D12] Small refactoring

This commit is contained in:
Triang3l
2020-09-19 18:05:54 +03:00
parent 36347ffedd
commit 229eb49b54
33 changed files with 1305 additions and 76 deletions

View File

@@ -36,7 +36,7 @@ namespace xe {
namespace gpu {
namespace d3d12 {
// Generated with `xb buildhlsl`.
// Generated with `xb gendxbc`.
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/edram_load_color_32bpp_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/edram_load_color_64bpp_cs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/edram_load_color_7e3_cs.h"