[Vulkan] Untextured ImmediateDrawer, [D3D12] Small refactoring
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@@ -36,7 +36,7 @@ namespace xe {
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namespace gpu {
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namespace d3d12 {
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// Generated with `xb buildhlsl`.
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// Generated with `xb gendxbc`.
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#include "xenia/gpu/shaders/bytecode/d3d12_5_1/edram_load_color_32bpp_cs.h"
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#include "xenia/gpu/shaders/bytecode/d3d12_5_1/edram_load_color_64bpp_cs.h"
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#include "xenia/gpu/shaders/bytecode/d3d12_5_1/edram_load_color_7e3_cs.h"
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