[GPU] Use polygon mode only for DualMode, not non-Disabled
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@@ -753,6 +753,10 @@ enum class TessellationMode : uint32_t {
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enum class PolygonModeEnable : uint32_t {
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kDisabled = 0, // Render triangles.
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kDualMode = 1, // Send 2 sets of 3 polygons with the specified polygon type.
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// The game Fuse uses 2 for triangles, which is "reserved" on R6xx and not
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// defined on Adreno 2xx, but polymode_front/back_ptype are 0 (points) in this
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// case in Fuse, which should not be respected for non-kDualMode as the game
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// wants to draw filled triangles.
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};
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enum class PolygonType : uint32_t {
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