[Vulkan v2] Physical device, [D3D12] Small cleanup
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@@ -50,11 +50,12 @@ class D3D12GraphicsSystem : public GraphicsSystem {
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D3D12_GPU_DESCRIPTOR_HANDLE* gamma_ramp_handle, float gamma_ramp_inv_size,
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DeferredCommandList& command_list);
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private:
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protected:
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std::unique_ptr<CommandProcessor> CreateCommandProcessor() override;
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void Swap(xe::ui::UIEvent* e) override;
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private:
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ui::d3d12::D3D12Context* display_context_ = nullptr;
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ID3D12RootSignature* stretch_root_signature_ = nullptr;
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