[Vulkan v2] Physical device, [D3D12] Small cleanup

This commit is contained in:
Triang3l
2019-08-08 00:08:20 +03:00
parent 40471dff32
commit 2334e475de
21 changed files with 835 additions and 47 deletions

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2019 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/vk/vulkan_command_processor.h"
namespace xe {
namespace gpu {
namespace vk {
VulkanCommandProcessor::VulkanCommandProcessor(
VulkanGraphicsSystem* graphics_system, kernel::KernelState* kernel_state)
: CommandProcessor(graphics_system, kernel_state) {}
VulkanCommandProcessor::~VulkanCommandProcessor() = default;
bool VulkanCommandProcessor::SetupContext() { return true; }
void VulkanCommandProcessor::ShutdownContext() {}
void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
uint32_t frontbuffer_width,
uint32_t frontbuffer_height) {}
Shader* VulkanCommandProcessor::LoadShader(ShaderType shader_type,
uint32_t guest_address,
const uint32_t* host_address,
uint32_t dword_count) {
return nullptr;
}
bool VulkanCommandProcessor::IssueDraw(PrimitiveType primitive_type,
uint32_t index_count,
IndexBufferInfo* index_buffer_info) {
return true;
}
bool VulkanCommandProcessor::IssueCopy() { return true; }
} // namespace vk
} // namespace gpu
} // namespace xe